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==Races== Kara-tur was an ''early'' TSR product, meaning this was written ''deep'' in the company's [[Low Fantasy]] phase. As a result, there are only four native races, or at least four races you can actually play. Firstly, there are [[Human]]s in different ethnicities. We all know them, moving right along. Secondly, there are the [[Spirit Folk]], which are the offspring of unions between humans and local kami (spirits, monsters, lesser deities, etc). They're basically the [[Elf]] stand-in. Thirdly, you have the [[Korobokuru]], a race of short humanoids. Whilst actually based on a real Japanese mythological humanoid (admittedly translated as Koro'''p'''okuru or variants thereof these days), here, their identity is to serve as "Oriental [[Dwarf|Dwarves]]". Which, since they are reclusive, forest-dwelling subsistence farmers and herders characterized as rude, boastful, comic relief who can't even grow decent beards, [[skub|most dwarf fans reject this claim]]. Finally, there are the [[Hengeyokai]], a result of TSR grabbing as many different shapeshifting animal yokai from Japanese and Chinese mythology as they could, making a few more up for good measure, and squeezing them into a one-size-fits-all bag. To heighten this laziness, they even abandoned all of the unique magical abilities or cultural nuances associated with the more well-know hengeyokai breeds and instead focused entirely on the whole "they're animals who turn into people" thing, both mechanically and lore-wise.
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