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King of Dragon Pass
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===Summary=== You take the role of the ruling council of an Orlanthi tribe that recently migrated to Dragon Pass. Your abilities are limited by which tribesmen you appoint to your Council, which are critical to deciding your tribe's success at growing food, responding to dilemmas, and waging war; and the breadth of sacred lore you acquire, which is necessary for the all-important ''heroquests'' in which your tribe conducts shamanic rituals to send champions to the realm of the gods for answers, blessings, and treasures. Your goal is either to forge a tribe with your neighbors and hold kingship of it for ten years or (if you're playing the long game) actually unify the disparate peoples of the region and become the true King of Dragon Passβ’.
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