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==The Early Story== {{Spoilers}} The games starts with your character and a number of NPCs (many of whom will be companions in your game) in the city of Restov just north of the Stolen Lands in the kingdom of Brevoy. Some of the local nobles are eager to send some people south to kick various humanoid and monster ass and make some petty kingdoms because Restov is in a part Brevoy that is anticipating a civil war or worse. So why send people into the Stolen Lands? Worst case scenario Restov gets a somewhat safer border, best case scenario they have a potential ally in their war with other people in Brevoy. After a failed bandit attack/assassination attempt (and you getting some party members) you head south and find that the region of the Stolen Lands you're supposed to settle is overtaken by weird fog and is filled to the brim with bandits, kobolds, and other threats. Thankfully a lot of the enemies are largely incidental as they are caught up in a lot of their own affairs to try and take your character on as they map out the region and slowly learn about what is going on. There are two main "bad guys" early on for you to face down and best. First up is the bandit king who goes by the name of the "Stag Lord." He generally claims the region but is a massive drunk whose own people are not overly loyal to him but mostly obey out of fear of reprisal. Secondly is a gnome spy from the nearby kingdom of Pitax named Tartuccio who spends 90% of his time in the Stolen Lands as a kobold while he stirs shit up between the local kobold tribe and their mite allies which results in a war between them that your character gets in on (or just tells both sides to fuck off and kill them both). You also learn that there is something evil afoot in the region and a nymph named Nyrissa is at the center of it all. Coming to you as you try to sleep, she tells you to seek out information on the Stag Lord, eliminate an evil presence at a local (now abandoned) temple and more, all while only appearing to you and being wholly invisible/unheard to your allies in your party. Once the two main villains have been dealt with you head back to Restov and are declared a baron of the lands you just adventured in. From there you can name your kingdom, your capital and claim some more surrounding land. You also get to take some of your allies and companions and get them to work in the kingdom's administration as well as advisors. They get to do much of the day to day things like telling the peasantry to pay their taxes or running propaganda for you among other things. It should be noted that if you don't keep up with your kingdom's management (meeting important people, assigning jobs to advisors, doing numerous tasks for you subjects or dealing with monster threats) your kingdom can collapse and it is a game over (although if you don't want to deal with that, setting the kingdom management on autopilot is also an option). You need to take on big threats fast or suffer the consequences. You also need to deal with opportunities such as getting lucrative trade deals or promoting education or the military so that your kingdom can grow more powerful as well. All of this is tied into the main story as well as your companions stories and other NPC stories running in the background. Like that Nyrissa character? She was actually using your character and tugging at their heartstrings to do her bidding, but then lures you away from your party with the thinly veiled promise of nymph nookie and tries to kill you with a manticore, a hydra, an owlbear, a small legion of redcaps and an oversized Venus flytrap, because she has morbid dreams of grandeur. Fun times to say the least. The reason she's so ruthless is because {{spoiler|a mad fey lord tore out her heart and banished her from the First World, and she has to bring about the downfall of a thousand kingdoms before she can return. If you work hard enough, you can actually romance and redeem her.}}
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