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==The Factions== ''Kings of War'' has 14 factions in the 3rd Edition core rule book: *'''[[Kings of War/Tactics/Abyssal Dwarfs|Abyssal Dwarfs]]:''' [[Chaos Dwarfs]] in Pannithor. Simpler put, they're pseudo-Babylonian Dwarfs, but more industrial. Slavers who focus on shotguns, war machines, and fiery golems. A new range of minis has been released in 2020 to replace the very old originals. *'''[[Kings of War/Tactics/Basileans|Basileans]]:''' Mantic's own human faction, with their own distinctive style. Fluff-wise, the Basileans are a lot like the Byzantine empire and Catholic church, and can summon angels to help them. They have armoured knights, men at arms, and nuns riding GIANT CATS. *'''[[Kings of War/Tactics/Dwarfs|Dwarfs]]:''' Exactly like all other Dwarfs in all other settings, hard and tough and beardy, but unlike Warhammer or Lord of the Rings Dwarfs, they are an expanding empire. In fact this section of the dwarf race should be called the IMPERIAL dwarfs. They have cavalry... BADGER CAVALRY!!! *'''[[Kings of War/Tactics/Elves|Elves]]:''' The elite, noble [[Elves]], who are better than you. The Elves are 'good guys' but are responsible for a lot of bad things in Pannithor, including splitting the gods into good and evil half-gods, and educating a gifted human child who would grow up to be Mhorgoth the Faceless, the most feared necromancer in all of Pannithor. Fluff wise the Elven kindreds cover everything from high elves, wood elves, and dragon rider elves through to sailing sea elves, desert nomad elves, and ice elves, so plenty of scope for creative personalisation. Two elf 'theme lists' are included in Uncharted Empires; the Sylvan Kin (nature-loving, forest dwelling elves) and Twilight Kin (nasty bastards who take slaves, torture prisoners and hang out with Nightstalkers). *'''[[Kings of War/Tactics/Empire of Dust|Empire of Dust]]:''' Essentially [[Tomb Kings]] with a larger emphasis on healing than the more standard undead. They were an Egyptian style civilisation that dabbled in necromancy (and when I say 'dabbled' I mean rich people had zombie butlers and skeleton bodyguards which is just fucked up) but got cursed by their Ophidian neighbors who also do necromancy but in a good-guy way. *'''[[Kings of War/Tactics/Forces of Nature|Forces of Nature]]:''' Exactly what it says on the tin. Has a lot of units that cross over with the Elves, Trident Realms, Salamanders, and Herd, making it an interesting synergy army or ally. *'''[[Kings of War/Tactics/Forces of the Abyss|Forces of the Abyss]]:''' Servants of 37 evil half gods who live with their masters in Pannithor's Hell. They look like the horns and pitchfork devils from medieval art, with some big ogre demons throw in for good measure. *'''[[Kings of War/Tactics/Goblins|Goblins]]:''' Separate from Orcs in the setting, although they can ally with each other as both are Evil alignment. Can carpet the table in cheap regiment and horde bases like almost no other, but also have pet giants to make things interesting. Along with the wonderful resin characters released for Vanguard, new hard plastic sprues to replace the poorly executed originals have now been released. *'''[[Kings of War/Tactics/Nightstalkers|Nightstalkers]]:''' Spooky and strange creatures that resemble [[Eldrazi]] and pumpkin monsters in the art, the first minis for this army were released with Vanguard in November 2018. They focus on stealing the inspiring from other armies because they have none of their own. *'''[[Kings of War/Tactics/Northern Alliance|Northern Alliance]]:''' A good Elf/human/other faction from the far north. A cosmopolitan army made up of exiles and rejects from the other kingdoms, including Elves, Half-Elves, southern and northern Humans, disenchanted Varangur, Ice Naiads, Frost Trolls, Frost Giants, Yetis, and more. The first minis for this army were released with Vanguard in November 2018, and a full army range was released to coincide with the release of 3rd edition. *'''[[Kings of War/Tactics/Ogres|Ogres]]:''' Most ogres are content living a tribal, nomadic life in the Mammoth Steppe minding their own business, but a significant number feel The Calling and head south to fight in the mercenary companies. They enjoy fighting, adventure, and telling wildly exaggerated stories about their exploits. Ogres don't hold grudges or have any inherent racial prejudices, so they are happy to ally with anyone from Elves to Demons and everything in between. Ogres covet gold and treasure, yet have no apparent use for it. They don't squander their wages and have no concept of currency amongst themselves. When they have amassed a great hoard they take it back to the Steppe with them and that's all outsiders know. They also have strong mag'har orc looks, for you [[Warcraft]] fans. *'''[[Kings of War/Tactics/Orcs|Orcs]]:''' Brutal and horde-based; called "greenskins" and "a sea of green," with the ''Old World'' Ogre's tendency towards cannibalism thrown in. *'''[[Kings of War/Tactics/Trident Realms of Neritica|Trident Realms of Neritica]]:''' An aquatic faction, mostly consisting of fishmen and sea beasts. (and Snorks!!!!) *'''[[Kings of War/Tactics/Undead Armies|Undead]]:''' Generic undead including everything from vampires and werewolves to zombies and mummies. There are also 12 army lists contained within the ''Uncharted Empires: Armies of Pannithor'' 3rd Edition supplement. These lists are intended to <s>rip off</s> warmly welcome a number of different fantasy miniature lines, particularly Citadel armies after the release of Age of Skubmar. The first 3 are master lists, the same as the master lists in the main rule book. *'''[[Kings of War/Tactics/Kingdoms of Men|Kingdoms of Men]]:''' Generic human army intended to be used with your other fantasy and historic miniatures. Different from Mantic's own human models described above. Very much the jack of all trades, master of none, flexible army. *'''[[Kings of War/Tactics/Ratkin|Ratkin]]:''' Pretty much [[Skaven]]. Plastic and resin minis are now available too! *'''[[Kings of War/Tactics/Salamanders|Salamanders]]:''' Lizard people of a couple different stripes. The other 9 care called theme lists, and are thematic variations of one of the 17 master lists. They essentially take a selection of the units in that list, give them more thematic names, special rules, and balancing, and then add in a number of unique units to round things out. Alternatively, they can be a blend of two or three different lists. *'''[[Kings of War/Tactics/Abyssal Dwarf Ratkin Slaves|Abyssal Dwarf Ratkin Slaves]]:''' Pretty self explanatory. *'''[[Kings of War/Tactics/Free Dwarfs|Free Dwarfs]]:''' Have you ever wondered what Dwarves would be like if they lived in a democratic republic instead of a Kingdom? Well the Free Dwarfs used to have that, although the recent Abyssal War saw them lose their homelands to the Abyssal Dwarfs. The survivors live as refugees in King Golloch's empire, or have moved elsewhere to escape the iron boot of oppression. Overall mantic did an excellent job adding a third flavour of dwarfs to the mix. Their lists uses many units from the imperial dwarf list BUT does a vital change, replacing Headstrong for Pathfinder + scout on many units. This makes Free dwarves a deceptively fast army thanks to ignoring terrain and being able to move 8+ inches before the game even begins. Also this army focuses much more on rangers(sp 5 dwarves O: ) and characters than the imperial list. Thus making the army play very differently despite having similar units. *'''[[Kings of War/Tactics/The Herd|The Herd]]:''' [[Beastmen]], either taken from the Warhammer Fantasy line or from another line, such as Wrath of Kings. In the lore the Herd act as the Green Lady's border guard. *'''[[Kings of War/Tactics/League of Rhordia|League of Rhordia]]:''' An alliance of humans and halflings, with a touch of gnomish style engineering, in 3E now more formally a technical variation on the Kingdoms of Men plus some dwarvish black powder. *'''[[Kings of War/Tactics/Brotherhood|Order of the Brothermark]]:''' One half of the former Brotherhood army from 2E. The Brotherhood were an independent nation who kept an eternal watch over the Abyss. The last great Abyssal War saw their lands and armies decimated. Basilea and the Forces of Nature both came to their aid and this led to a schism in the Brotherhood, with some orders of Knights swearing new vows to the Green Lady and other to Basilea. The Brothermark is now a province of Basilea in all but name, their traditions are being eroded and replaced with Basilean religious doctrine. They have access to peasants, light cavalry and monster-hunting knights in addition to a plethora of Basilean units. *'''[[Kings of War/Tactics/Order of the Green Lady|Order of the Green Lady]]:''' A blend of the Brotherhood and Forces of Nature. The orders of knights who refused to bend the knee to Basilea (and that covers most of them) instead swore themselves to Pannithor's own Mother Nature. They have access to several types of knightly units (including pegasus knights!) and also several Earthbound and Waterbound FoN units. *'''[[Kings of War/Tactics/Sylvan Kin|Sylvan Kin]]:''' Pretty much a [[Wood Elves|Wood Elf]] thematic twist of the Elves list *'''[[Kings of War/Tactics/Twilight Kin|Twilight Kin]]:''' [[Dark Elves]] with a bit of smexy [[Dark Eldar]] thrown in for flavor; live in caves beneath the desert after getting thrown out of the main Elf homeland. Finally making their return after spending all of 2nd in the 'official pdf' wilderness. A blend of Elves, Nightstalkers, and Abyssals, and Mantic has teased some concept art for evil elf minis. *'''[[Kings of War/Tactics/Varangur|Varangur]]:''' Vikings and raiders reminiscent of [[Warriors of Chaos]], a thematic twist on the Northern Alliance *'''[[Kings of War/Tactics/Riftforged_Orcs|Riftforged Orcs]]:''' An army of new and improved Orcs, the Greenskin equivalent of Stormcast Eternals. *'''[[Kings of War/Tactics/Halflings|Halflings]]:''' A separate Halfling army for the Halfling territories that aren't part of the human governed League. In addition there are future armies planned that don't yet have full lists yet, although some have beta lists available: *'''Ophidians:''' A mix of Arabian and Persian motifs with undead servants and [[Conan the Barbarian]] style snake men. Survivors of the disaster that turned the Ahmunites into the Empire of Dust, who learned that like most things necromancy is only healthy in moderation. There are 30 army lists in the ''Historical Armies'' supplement. This has yet to receive an update to 3rd, so remains based on the 2nd rules: *'''Anglo-Saxons, Aztecs, Barbarians, Byzantines, Carthaginians, Chinese, Conquistadors, Crusaders, Egyptians, English, Franks, French, Greek, Holy Roman Empire, Huns, Indian, Japanese, Macedonians & Successors, Mongols, Normans, Ottomans, Persians, Polish, Romans, Scottish, Slavs, Spartans, Scythians, Thracians, Vikings
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