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==A Basic Summary== The basic idea behind a campaign of Kisarta is that your player is a Soul, the spirit of a dead being from somewhere in the [[multiverse]] that has awoken in the self-contained realms of Kisarta, which consists of a dying star (the titular '''Kisarta'''', also known as '''The Pale Sun''') hovering over a mystical city - '''Limbo, City of the Dead'''; a [[Sigil]]-like realm that lies at the center of seven planes - '''Dominions''', all of which are contained inside a nothing-realm called '''The Void''' that bars access to the wider [[multiverse]]. Souls, like all things in the Realms of Kisarta, are comprised of a magical matter-analogue called ''Aether'' and sustained by a mystical energy called ''Ichor''. Souls awaken to their new lives in Limbo's '''Cemetery of the Lost Ones''' and must then figure out what to do with themselves. Each of the seven realms is ruled over by a powerful god-like being known as a '''Guardian''', who jealously consolidates power over its realm; Limbo is ruled instead by a conclave of god-beings known as the '''Lords of the Black Circle''', who are the only beings more powerful than the Guardians. Both are served by legions of Souls and native fiends, "Kisarthi", resulting in an ever-shifting array of schemes, feuds and conspiracies known as the '''Great Game'''. And now your players must make their way through the Great Game, or die again. Good luck...
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