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Knights Over A Scarlet Sea
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==Nations== The principal nation of the Scarlet Sea is, or was, the '''Teutonic Empire'''. This land of proud, fractious princes has dominated eastern Europe for more than a thousand years. That history is coming to an end; the defeat of the Empire in the Great War has unleashed the long-suppressed forces of nationalism and republicanism. As the Teutonic princes squabble for an empty throne and radical reformers plot their overthrow, the delicate fabric holding it together is being ripped apart. Conversely, victory in the Great War has had the opposite effect on the Tyrnian Peninsula. This region, once the heartland of Europe's largest empire, has long been divided between rival republics; fiercely independent city-states that jealously guard their prerogatives. The defeat of the Imperial Powers and their allies in the region have emboldened the revolutionary nationalists of Tyrnia to agitate once more for their homeland's reunification, by referendum if possible and force of arms if necessary. Older, cooler heads argue for the preservation of historic distinctions and cultures, and are shouted down in the streets. For rising powers such as the city-states of '''Nacria''' and '''Caltiberia''', victory in the Great War seems to mean the dissolution of their states into a new, Tyrnian, nation. Other minor nations dot the borders of the Scarlet Sea, struggling for survival. The restored '''Kingdom of Thetas''', having won independent from their Olmec masters in the Great War, intrigues and kills as it fights to integrate all its people, willingly or not. The '''Republic of the Five Islands''' likewise struggles to maintain its independence, safeguarding its faith and way of life from its expansionist sibling. The restless Venes, the long-subdued Etrurians, the Drusian separatists; the subject peoples of the Teutonic Empire writhe and seethe at the chance to grasp a new, independent future for themselves.
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