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==PC Stats== ::+2 Constitution, -2 Charisma: Krinth are hardy and resistant to illness and damage, but they often lack self-determination and a sense of purpose outside that given to them by others. ::Medium: As Medium creatures, krinth have no special bonuses or penalties due to their size. ::Krinth base land speed is 30 feet. ::Darkvision out to 60 feet. ::+1 racial bonus on all saves. Krinth are resilient in mind as well as body. ::+1 bonus on all saving throws against spells and spell-like abilities with the shadow descriptor. ::+2 racial bonus on Hide checks in shadowy conditions. ::+4 racial bonus on saving throws against fear. As the spawn of demons, the krinth were born of fear and malice. ::Krinth cannot become shaken, and they ignore the effects of the shaken condition; they can still become frightened or panicked, though in most cases their innate resistance to fear keeps them from it. ::Automatic Languages: Common and Netherese. Bonus Languages: Abyssal, Chondathan, Damaran, Undercommon. ::Favored Class: Fighter. A multiclass krinth's fighter class does not count when determining whether he takes an experience point penalty. ===5e Krinth PCs=== Krinth appeared alongside [[Dhampir]]s, [[Hagspawn]] and [[Shadar-Kai]] as a playable race for [[Dungeons & Dragons 5th Edition]] in [[Ulraunt's Guide to the Planes]]: [[Shadowfell]]. Here, they had the following PC stats: ::Ability Score Increase: +2 Constitution, +1 to 2 other ability scores of your choice ::Size: Medium ::Speed: 30 feet ::Darkvision 60 feet ::Abyssal Ancestry: You have Advantage on saves against being Paralyzed< petrified, or Poisoned. ::Abyssal Whispers: You can communicate telepathically with any visible creature within 10 feet. By default, your mental communique is done in Abyssal, but you can spend an Action to convert it into any language that the target understands. ::Shadow Stealth: While in dim light or darkness, you can take the Hide action as a bonus action. ::Epic Racial: Demonic Fury: You gain this ability at character level 25. Once per turn, you can deal an additional 1d4 weapon damage when you hit with a weapon attack. [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Forgotten Realms]] [[Category: Dungeons & Dragons Races]]
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