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==Culture== Kroot also moonlight as [[Codex - Kroots: /tg/'s 9th Edition|mercenaries]] for races other than the Tau, though about the only sapient beings whose flesh they won't eat are the Tau, since the Tau saved them from extinction. Mercenary bands eat lots of different stuff, and so [[Kroot_Kindreds|can have various genetic traits]]. Thus, Kroot can use [[Eldar|Weeaboo Fightan Magiks]], be [[Orks|cunnin' but fighty]], or have [[Space Marines|balls of steel]], depending on who they've eaten, but not as well as the originals. Eating [[Chaos]]-types causes Bad Things™ to happen. They also refuse to eat the 'Nids, because the Shapers, the Kroot leaders, fear becoming slaves to the [[Hive Mind]] (though realistically there'd eventually come along one or two Kroot dumb enough to do it anyway). They also can't eat anyone infected by the [[Necron]]s' Nanites because Nanites will turn Kroot into another Necron/[[C'Tan]] zombie slave. They also get paid in weapons, allowing them to use Imperial and Tau special weapons together, and nearly their entire army can infiltrate, <strike>and get 1st turn assault if they're lucky</strike> (NOPE, 6th edition ended that shit). Kroot don't use tanks or much in the way of tech (aside from [[Kroot Rifle|long rifle-like guns with blades on both ends]]), instead using native animals derived from the Kroot genus. They have attack dogs, gorillas with elephant guns, riding beasts like allosaurs, and really big riding beasts like T. rexes. Think the Gungans from ''The Phantom Menace'', only <s>not totally lame</s> [[Awesome]]. There is no contention that Kroot are exponentially cooler than Gungans. <span style='color:red;font-size:115%'> More meat? Good! BWWAAAK! <span style='color:yellow;font-size:115%'> They also have a rather dark sense of humor; for example, offering human meat to human diplomats because [[Troll|they think seeing their reactions are funny.]] This is also shown in the second Last Chancers book "Kill Team", where Kage is forced to eat a human brain (while he goes into horrific detail about the taste and texture). After this, the Kroot reveals that this was a secret test of character, but also that it was good for shits and giggles. In general, the Kroot sense of humor revolves around making other people profoundly uncomfortable. For example, a Kroot might walk into the same elevator as a Water Caste diplomat, turn up her pungent pheromones to full blast, and silently laugh her bird-woman ass off as the increasingly-uncomfortable fellow passenger tries to ignore it with less and less success. Kroot also have shamans (psykers). They pilot warp ships called [[Warspheres]]; ''very'' large, spherical vessels of dubious quality but nonetheless capable of warp travel. Warspheres also double as mobile communities for the Kroot when they are away from Pech. In the short story "Warsphere", which all of ten people have read, where Dahyak Grekh of Blackstone Fortress fame tricks a [[Dark Eldar]] Archon into giving up the location of said Blackstone Fortress, we gain a little bit of insight into the technology and culture of the Kroot on their eponymous space-cities. On a spiritual level, the Kroot believe in a warrior-spirit named Vawk the Huntress, who assumedly blessed the Warsphere of the story, and that vast chambers and halls of their ships are carved with the histories of the Kindred who made them. We also learn that the Kroot are incredibly proud of their heritage, and even think its funny that someone would try to repair a warsphere, thinking that no one but the Kroot could understand its technology. Oh, and that the Kroot can learn the memories of the things they eat, such as the location of a Blackstone Fortress. On a technological level, they are riddled with traps that are impossible to disarm without the aid of a Kroot, as their user manuals consist of memory-imbued scraps of flesh and totemic symbols. Oh, also, Warspheres have mechanical birds that defend the insides. The book Liber Xenologicus gives more details on the Kroot religion. In their origin myth, Vawk the Huntress flew across the primordial chaos of the Nothingsea until she encountered the rival god Gmork. This battle was so intense that it created the stars and planets of the galaxy. Vawk gained Gmork's strength by drinking his blood and so was able to defeat him, but it was a short lived victory as his blood was poisonous. Her last act before perishing was to descend to the planet Pech, where her feathers became the forest and bones became the mountains, and vomit a great flock of eagles into the sky. This is likely a crude genetic memory of the Kroot's original evolution into sapience by eating Orks.
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