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==Crunch== Every character has Hit Points, Movement Points, and Action Points plus a couple of spells, each with their own range, damage rating, and abilities. Wave two added further abilities. You select your team by points value in Arena, choosing four miniatures with some restrictions on multiples. You choose the movement order of characters before the game, which can have a very important effect on the game (to the point that your entire strategy may change if certain characters move after others). When a player wants to attack on their turn, they choose their spell and choose a target within that spell's range. The attacking player rolls their dice. Krosmaster uses special dice that have faces that relate to different actions. One face for critical hits (+1 damage), one face for dodging (moving away from an enemy), one for locking (keeping an enemy from moving away from you), one for armor (reducing incoming damage), one for dodge and crit, and one Dofus face which is wild, meaning it can be whatever you need it to be. The attacking player rolls to score crits and do more damage. The defending player rolls to score armor and mitigate damage. Some abilities, items, and powers allow players to roll extra dice. As of season 2, the rules have changed slightly. Now, rolling more crits than the opponent rolls armor means you only do a single extra damage on top of the spell's base damage. Likewise for armor only reducing damage by one, even if you have 2 armor dice and your attacker has no crits, for instance. While Quest has not yet been released and only demos have been played at conventions, it will apparently be more scenario-oriented and resemble a dungeon delve and/or boss fight instead of a gladiatorial fight. The game has a free online tutorial/demo here [[http://www.krosmaster.com/en/tutorial]] and can be signed up for here [[http://www.krosmaster.com/en/play]]
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