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Kruleboyz Orruks
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==Kultur== The Kruleboyz have since spread out of Ghur and now reside in all of the swamplands of the Mortal Realms. Their fortresses are designed to blend in with the enviroment and to be easily abandoned, ensuring that they can hide from any enemy they don't feel like fighting. Kruleboyz in general are exceptionally patient and cautious and refuse to enter any fight they haven't rigged to their favor, relying on stealth, sabotage and terror tactics to undermine their enemies before the battle even begins. This is what kept them out of the limelight until the Era of the Beast, as they only went to war against weak targets of opportunity. Only with the massive uptick of Destruction activity and the Cities of Sigmar sending out new expeditions by the day to build vulnerable new settlements have the Kruleboyz truly become confident enough to be a common threat. Similar to [[Skaven]] clans, each Kruleboy Orruk belongs to a tribe with a particular set of skills (which in themselves are seperate from the Warclans). Said tribes are the Badstabbaz (front-line warriors), the Beast-breakaz (animal tamers), the Deffspikerz (engineers/marksmen), and the Gitsnatchaz (slavers/corpse recyclers). The typical military formation of the Kruleboyz is the "Klaw", which is divided into five fingers: the 'Thumb' (Command, consisting of the boss and his shaman advisors), the 'Jab Finga' (consisting of the strongest warriors), the 'Middul Finga' (for insulting the enemy, consisting mostly of Deffspikerz), the 'Trophy Finga' (for showing off, consisting mostly of the monsters of the Beast-Breakaz and Gitsnatchas) and the 'Light Finga' (for nicking things, consisting of Hobgrots and yoofs sent off on stealth missions). Since his return to the Mortal Realms, [[Kragnos]] now plays an important part in the religion of the Kruleboyz, though most aren't sincere in his worship. They merely respect his capacity for mass destruction, and if pledging allegiance to him is the best way to get him to kill their enemies instead of them, that's what they'll do. Also, if you haven't figured out by their name they're incredibly cruel. Their use of poison, traps and psychological warfare is just as much due to their love of watching their enemies suffer as it is due to pragmatism.
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