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===Wise Words of Wisdom=== Play with "Grid Key" option enabled (via the game's main options). This will assign your abilities to the QWERTY row and attack stances etc. to the ASDF row of your keyboard. No more broken fingers by alternating between J and Q anymore and no need to look at the keyboard anymore. '''THE CAPTURABLE POWER NODES DO NOT BRING EXTRA EXPERIENCE FOR LEVELING UP, THEY ARE SCORE MULTIPLIERS, SO UNLESS YOU ARE A [[That Guy|"PRO"]] AND WANT TO GET A HIGH SCORE OR ARE ACHIEVEMENT HUNTING, DON'T EVEN BOTHER; BEFORE THINKING ABOUT IT YOU NEED TO LEARN TO PLAY AND LEVEL UP YOUR HERO, THE HIGH SCORES WILL COME ALONE BY THEMSELVES ONCE YOU HAVE MASTERED THIS GAME.''' The one upside is that the AI is programmed to take the points where they can, so simple tactic is capping them towards the end of each wave which will give you valuable breathing space at the beginning of the next. '''Also, kills similarly do not give you extra experience, so don't worry about having your kills stolen because you think you'll level up slower. The only thing that determines your XP is what wave you reach in the end.''' '''Far more pressing and important:''' On Bloodied Colosseum, you can predict from where the doppelgangers are coming from: they almost invariably come from the same corner where the first group of Eldar banshees from wave 9 came from or even earlier at wave 3 where the first pair of guardian squads spawn. Or earlier than that at level 2 where the pair of Hormagaunt squads spawn. On Anvil of Khorne you can predict where the Land Raider will spawn by watching for the spawn point of the last single group of Assault Marines of wave 4 (the walls that open last). * Big enemies are often less dangerous than the hordes that follow them. Ever heard of a [[Distraction Carnifex]]? * Finish off units that lost life already to prevent them from doing further damage. * Eldar walkers in Anvil of Khorne should be finished first, after clearing some Banshees. * Shuriken Platforms need to be finished first in Colosseum, otherwise the Banshees will shred you. * Warp Spiders should be finished before Banshees if you are fast enough to escape them for a while. * Assault Marines and Marines with Plasma Guns should be finished first. * Orks with jump packs should be finished first. * At least one batch of Storm Troopers should be cleared before Ogryns. * Attack the same units together with your buddies. The faster you finish off units, the better. Unless your weapons are worthless against these enemies and you have better targets. * Do not resurrect fallen comrades unless it is really safe to do so: Enemies will deal enough damage to potentially kill you during the resurrection or shortly after it and the resurrected comrade starts so weak and probably with cooldown still in progress so that he is next. If you are the last one standing, do hit and run tactics until the enemies have been thinned enough to help your buddies. Also: Do not finish all enemies off before you rescued your buddies so they can heal up a bit and prepare for the next wave. Never mind that some people are dicks: if you dare to die in any round, they leave (Izual), if you use the tiny "glitch" spot in BC for your drone, people will leave (Malcador), and some people will leave if you "steal" their kills and some people don't give a fuck about their team mates, play fully alone, ignore any tactics and synergies and leave you to die and some just walk into your friendly fire continuously. And some will leave if you play "wrong". [[Category: Warhammer 40,000]] [[Category: Video Games]] [[Category: Dawn of War]]
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