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Last Stand - Chaos Sorcerer
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==Armor== Your choice in armor will define what your Sorcerer will do depending on whether they give you Minion Summoning or Narcissist. Plan everything else according to what discipline your armor is. *'''Power Armor''' - ''Default'' ** Armor: 12 ***What's sad is that aside from the lack of special abilities, the default armor isn't so bad as far as defaults go. *'''Armor of Eternal War''' - ''Level 1'' **Armor: 58 **Trait: Combat Master (Sorcerer gains +40% Melee and Ranged damage.) **Trait: Minion Combat Master (Minions gain +40% Melee and Ranged damage.) **Ability: Daemonic Doppelganger (15 Energy, allows the Sorcerer to summon the a doppelganger of the target as a minion, so long as it's not a heavy unit or a Champion) ***Your first minion armor, this armor is extremely important for two specific kinds of Sorcerers; summoners will find the massive damage bonus to their minions a huge boon, whilst offensive casters will likewise find that this armor's huge buff to their damage output to their liking. Though its protective value is relatively poor (average by Chaos Sorcerer armors, though), the fact that it can let a Doombolt barrage tear open a rampaging Dreadnaught or buff a stolen Zoanthrope to the point where it can obliterate one of Bloodied Coliseum's Wave 12 Wraithlords in one well-aimed Warp Blast kind of speaks for itself. Consider it if you're going for raw damage, and you will not be disappointed. *'''Vestments of Power Undivided''' - ''Level 3'' **Armor: 62 **+0.5 Energy Regeneration **Trait: Narcissistic (All minion bonuses apply to Sorcerer instead) ***The first Narcissistic Armor is actually quite good, though its benefits are not abundantly clear at first glance. With considerably better protection than the Armor of Eternal War, it gets major props for being the ''only source of improved energy regeneration the Sorcerer gets''. Given that Narcissistic Sorcerers tend to do more casting in the first place, this is a considerable upgrade. Incredibly handy all-game long for any Narcissistic Sorcerer, the Vestments of Power Undivided are incredibly powerful on the right builds, and worth considering for any Narcissistic build. *'''Robes of Unholy Fortitude''' - ''Level 9'' **Armor: 72 **+50 Health **+25 Energy **+50 Minion Health **+25 Minion Energy **Ability: Daemonic Doppelganger (15 Energy, allows the Sorcerer to summon the a doppelganger of the target as a minion, so long as it's not a heavy unit or a Champion) ***It may not have the massive damage of the Armor of Eternal War or the incredible survivability upgrade of the Robes of the Deathless, but it is easily the most survivable summoner armor, bar none. Providing meaty boosts to not only the Sorcerer's health and energy, but that of his minions, this armor is incredibly handy for not only extending the performance of the Sorcerer, but making his erstwhile allies have much more staying power for both health and energy. It's especially useful when using minions that tend to burn energy quickly, like cloned Apothecaries from Wave 4 of Bloodied Coliseum. *'''Armor of Might Undivided''' - ''Level 13'' **Armor: 88 **Trait: Fearless (Immune to Suppression) **Trait: Unshakable (Immune to knockback) **Trait: Narcissistic (All minion bonuses apply to Sorcerer instead) ***Providing Narcissistic trait, as well as Fearless and Unshakable, this is generally the armor of choice for Narcissistic Sorcerers, owing to its good defense and bevy of useful traits. Sadly, it also comes with a punishing drawback: By using it, your clone on Wave 16 is virtually guaranteed to be able to pull off a revive if you aren't careful due to the fact that you won't be able to stop them from doing so. This aside, an excellent choice. *'''Robes of the Deathless''' - ''Level 17'' **Armor: 4 **Trait: Deathless (When Sorcerer dies, he can resurrect himself with full health and energy and temporary double damage. This ability can only be done once every 30 seconds.) **Trait: Minion Deathless (When Minion dies, he can resurrect himself with full health and energy and temporary double damage. This ability can only be done once every 30 seconds.) **Ability: Daemonic Doppelganger (15 Energy, allows the Sorcerer to summon the a doppelganger of the target as a minion, so long as it's not a heavy unit or a Champion) ***Do not be fooled by this armor's seeming lack of abilities and poor defense; It functionally doubles your HP and gives you periodic massive firepower boosts. Even better, it also gives your summoned minions this same Deathless trait. If you want to break the game entirely, run this with a Sigil of Greater Summoning, Clone the toughest member of your group on Wave 16, and laugh as the clone runs around and is ''never able to fucking be killed''. A cloned necron tank would then have 3 separate health bars of 290 each, allowing him to laugh off an entire army of damage. Paired with the right upgrades, it's insanely survivable, but you'll be terrifyingly vulnerable if your skill isn't up to snuff.
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