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Last Stand - Lord General
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==Armor== *'''Carapace Armor''' - ''Default'' **Armor Rating: 18 ***Default Armor. Sucks, yadda yadda yadda. *'''Cadia-Pattern Carapace Armor''' - ''Level 1'' **Armor Rating: 125 **+0.2/sec Energy Regeneration ***This initial armor is remarkably useful, though it doesn't really come into its own until later. It provides excellent protection - indeed, the best of any armor for the General besides the Black Plate - and the energy regen boost is nice, though it's generally negligible in the long run. *'''Master-Crafted Carapace Armor''' - ''Level 4'' **Armor Rating: 79 **Trait: Fearless (Immune to Suppression) **Ability: Tarantula Heavy Bolter Turret (25 energy; Deploys a turret with heavy bolters that suppresses targets and does modestly good anti-infantry damage) ***The first of the Turret Armors and arguably one of the most useful. The Heavy Bolter Turret is always helpful for suppressing enemies, this armor has decent protection, and it makes you Fearless as part of the bargain. It works well if your squad does AOE damage (Catachans, Flamer or Grenade Launcher Guardsmen). *'''Artificer Carapace Armor''' - ''Level 8'' **Armor Rating: 72 **Trait: Unshakable (Immune to Knockdown) **Ability: Tarantula Missile Turret (25 energy; deploys a turret with twin-linked missile launchers that does decent anti-armor damage and has strong knockback) ***The other of the commonly-used Turret Armors, this is a great alternative to the Heavy Bolter turret of the Master-Crafted Carapace Armor. Decent overall defense and the always-useful Unshakable trait combine with a turret that has better performance at killing vehicles and can disrupt infantry effectively. Whilst it tends to be not as useful as the Master-Crafted Armor, the added armor-punching of the Artificer can be a tremendous asset, depending on your loadout. *'''Mordian-Pattern Carapace Armor''' - ''Level 12'' ** Armor Rating: 37 ** Ability: Executioner Heavy Turret (40 energy; deploys an anti-infantry heavy turret that rapidly fires plasma blasts. These blasts deal area-of-effect damage at a long range) ***At a glance, a heavy turret with a Plasma Cannon seems like a wonderful idea. Sadly, it's nowhere near as awesome as it sounds; the turret is bugged and does barely any damage due to lacking any armor penetration, to the point where the Heavy Bolter turret out-damages it to single targets, which means that in general it's not very good at killing things. Thankfully, the turret does splash damage, which means its damage ratio can kick up significantly if it can draw a bead on closely-clustered enemies. Whilst it generally is outperformed on this by the Tarantula Missile Turret and Vanquisher Turret, the Mordian turret does have its rare uses, especially when backed with Stormtroopers, where its massive energy costs become much less of a problem. Sadly, it offers poor protection and no trait bonuses, which limits how useful it can be. *'''Armageddon-Pattern Carapace Armor''' - ''Level 16'' **Armor Rating: 30 **Ability: Vanquisher Heavy Turret (40 energy; calls down a turret with a powerful anti-tank cannon that fires at long range and has a large area-of-effect, and penetrates armor) ***Like the Mordian Armor, the Armageddon one focuses everything on its massive turret. Unlike the Mordian, however, the Vanquisher turret from the Armageddon-Pattern Armor is reasonably good at punching holes in single targets, whilst still boasting area-of-effect. Though neither very accurate or powerful, the Vanquisher cannon has armor penetration, which places it well above the Mordian Armor's Executioner Turret at both defeating priority targets and enemy heavies. Though not as useful or cost-effective as the lighter turrets, it's quite effective if placed correctly and can be extremely handy if used right. Note, however: The Armageddon-Pattern Armor has even less damage protection, however, and no traits, which further restrain how useful it can be. *'''The Black Plate''' - ''Achievement Unlock: Clear up to Wave 10 while holding both strategic points.'' **Armor Rating: 125 **Trait: Black Armor (50% Damage from all melee attacks). ***Once this is obtained, it's the most protective armor in the entire game for the Lord General, though it provides none of the myriad benefits of other armors. Still, due to its raw defense, it's one of the more reliably useful ones, and gives him excellent survivability where he otherwise wouldn't have it.
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