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Last Stand - Necron Overlord
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==Armor== *'''Overlord's Diadem''' - ''Default'' **Armor Rating: 50 *** Default Armor. It kind of sucks, but out the gate, the Necron Lord does not have any armor unless you got the achievement for Monolithic Diadem previously, so it'll generally be a companion for the first three levels whether you like it or not. *'''Diadem of the Nemesor''' - ''Level 4 '' **Armor Rating: 125 **Traits: Combat Expert (+30% Melee and Ranged damage) *** Simply put, one of the best armors the Necron Overlord gets. ''Everything'' benefits from Diadem of the Nemesor, and the huge damage boost it gives not only your attacks, but your abilities goes a long way. Much like the Farseer's Armor of Idranel, this armor is strong enough that it's extremely hard to justify the later armors the Necron Lord gets outside of specific builds. *'''Monolithic Diadem''' - ''Achievement Unlock: Revive two allies at the same time using the Res Orb, twice in the same game'' **Armor Rating: 75 **Traits: Might of the Triarch (Reduces energy cost of abilities) *** This is amazing. The armor rating isn't all that high by Necron standpoints, but cutting the cost of absolutely everything by 50% is huge. Any of the Diadems can be used with much less risk, making the Necron Overlord that much more able to spam. Any build that particularly loves to abuse the Necron Overlord's abilities can find a use for this, especially builds that love to abuse the Nightbringer or Doomsday Edge. Even better, as an achievement unlock, it makes decent armor available to the Necron Overlord right out the gate when going for elite ranks, making it especially worthwhile. *'''Tachyon Diadem''' - ''Level 8'' **Armor Rating: 80 **Grants Ability: Tachyon Arrow (5 Energy; fires an extreme-ranged, armor-piercing energy bolt) *** A tough sell. Tachyon Arrows gives the Necron Overlord a wrist-crossbow that can fire at given targets. This is extremely useful, firing out (after a short delay) obscenely long-ranged energy bolts that ignore both armor and intervening terrain, making them good for picking at targets of opportunity and generally increasing the ranged DPS of the Necron Overlord, as well as harming enemy vehicles about as much as a shot from a Shas'O's Plasma Rifle. Unfortunately, while the Arrows are very useful, they aren't very strong, meaning they're better for picking off and weakening single targets from extreme range than they are for actually killing tougher foes. Very handy, especially with good positioning and Phase Shifter. Between its low cost and the fact that the cooldown is instantaneous with Glyph of the Tireless Harvest, this little piece of wargear is by no means a powerhouse, but can be extremely useful on long-ranged builds. *'''Technomancer's Diadem''' - ''Level 9'' **Armor Rating: 65 **Grants Ability: Voidblast (18 Energy; launch an explosive energy wave that knocks foes back) *** The Necron Overlord's own version of the Captain' Oath of Merciless Rage, Voidblast is a handy utility tool. The damage is moderate, but the actual blast will hurl foes away from you, making it pretty damned handy. Melee builds can use it for additional disruption or damage, and ranged builds can use it for a "get the hell away from me" button. The downside is that the Technomancer's Diadem has the worst armor available of all the Necron Lord's choices, but it's still possible to get ludicrously solid defenses from the Glyph of the Implacable and Glyph of Living Metal, so the loss isn't as big as it otherwise could be. A gimmicky choice with some possibilities, but ''really'' hard to actually engineer into a build. *'''Diadem of Reanimation''' - ''Level 12'' **Armor Rating: 110 **Traits: Reanimation Protocols (Self-resurrect after a delay) *** Good armor rating (only 15 points less than Nemesor), and you get to resurrect automatically without having to wait for teammates to pick you up. Of course, the goal should be to not get incapacitated in the first place, but at least now you won't feel so bad about bringing everyone else down with you. If you're the last guy on your team to fall (which you probably WILL be because nothing is as tanky as a Necron Overlord) the game will end in defeat before you reanimate, so this isn't exactly something you want to be counting on. Additionally, you will revive with significantly less health than you would have if you were revived conventionally, so while a very handy ability, especially with good teammates, it can be hard to justify given that you have other ways to get it, including Phylactery and the Resurrection Orb.
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