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Laws and Stuff
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==Rules== Each player starts with the following: <br/> Health: 20 <br/> Fatigue: 10 <br/> Mana: 5 <br/> *A player loses the game if they lose all their health. <br/> *A player loses 12 health if they lose all their fatigue. <br/> *A player loses 6 fatigue if they lose all their mana. <br/> *The game can be played with a minimum of 2 players. <br/> *Multipliers in the game stack by -1 on additional multipliers. <br/> **A player uses Backstabbing, causing target player to lose 3 health. That player then uses Law of Revenge on that player's turn against the player who backstabbed them. Law of Revenge's health loss multiplier of 2x combines with Backstabbing's multiplier of 2x for a total of 3x, not 4x. 3x and 3x would be 5x. 4x and 2x makes 5x. So on and so forth. *Play starts randomly and goes clockwise. For online play, predetermine an order and stick to it. <br/> *Each player's turn is broken into three parts: the start of the turn, the turn itself, and the end of the turn. <br/> *At the start of the turn, relevant effects resolve and then it is that player's turn. <br/> *During a player's turn, relevant effects resolve and then the player must either use a law or use a non-law. A law or non-law that is played remains on the field and is unusable by other players until it is canceled or resolved. At the end of thirty seconds a player stops searching the Laws and Stuff and plays a Law or a Stuff.<br/> *Anything that the player is not restricted from using may be used. Then all relevant effects resolve again. <br/> *The end of the turn, all relevant effects resolve for that portion. Then it is the next player's start of turn.<br/> *Micro-turns in between player turns are for allowing people to perform Laws and Stuff such as Entitlement during them. If a player's turn is skipped, they don't take a start of turn, turn, or end of turn. The micro-turn still exists, though, so a skipped player in effect creates two micro-turns side by side. If a player has an effect on them which would resolve during their start of turn, turn, or end of turn, it does not resolve until their next turn which is not skipped. <br/> *Skipped turns stack, so if a player has a skipped turn which has not taken place yet and something causes them to have another skipped turn, they also skip their turn after that.
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