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==On the Tabletop== Lias Issodon, in 8E, has returned with a keen eye and a fresh rule set that cleans up all the mess he once created. He is still the Master of the Raptors, and still the best crack-shot they have. His new rules of course still leave him as the deadliest shooting character in the entire game, second only to Tau crisis commanders (even then, crisis commanders aren't packing a 0+ save, or his infiltrate fuckery). Sadly, Lias Issodon (including many other Forge World related models/characters ) has been removed with the coming of 9th Edition. While most Raptor players already did just use Raven Guard rules added flavor was always a nice thing to have. The most popular suggestion right now if you still wanna use Issodon in this nu-marine era the Primaris Phobos Chapter Master with the ex tenebris relic is an okay replacement if you still want to retain a deadly ranged HQ. Warlord Traits mostly come down to your army composition/Opponent however for a fluffy Phobos Raptors list both Storm of Fire and Target Priority work rather well. {| class=wikitable ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Lias Issodon:''' || 150 || 7" ||2+||2+|| 4 || 4 || 6 || 4 || 9 || 2+ |} {| class=wikitable ! || Pts || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Lias Issodon (Phobos Chapter Master):''' || 135 || 6" ||2+||2+|| 4 || 4 || 6 || 5 || 9 || 3+ |} ===Wargear of the 'Grim'=== * Artificer Armor; Stealth Modified - 2+ save, for your reasonable ass, with a +2, instead of +1, added to your save throw while in cover. This essentially means that he packs a 0+ save in Cover, which will negate the first 2 points of AP against him. * '''Malice''' - Fed up with fuckwads trying to bullshit their way to victory, FW saw fit to remold the identity of Malice. The new variant is an extremely useful gun, and in very capable hands. Quite fluffy in a way, since this gun would have been with him for ages and would be heavily modified and tuned. As a result of its statline, Malice is uniquely suited to bitch slapping Multi-wound units out of existence, such as Terminators, Meganobz, and Warriors. {{40k-Ranged-Weapon-Profile-8|name=Malice|range=30"|strength=5|ap=-4|damage=d3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon.|align=center}} * Raptorclaw - S:U, AP:-3, D:2 replacement for Lias' old Power sword, basically the same thing it used to be but master crafted. For now, don't assume that getting near melee combat is entirely wrong. It is poor form to get Lias into melee, but in a pinch you have a useful melee weapon and can deal 8 damage in 4 attacks if you get lucky. Just remember your lack of a Invulnerable save. * Bolt Pistol - It exists solely so that he can shoot into melee. However given that he now essentially has Hit & Run, you are an idiot if you use this. You're better off disengaging from melee in order to fire Malice again. * Frag/Krak Grenades - Remember when we were playing grenades wrong for the LONGEST? Oh well. ===Wargear of the Primaris 'Grim'=== * Mark X Phobos Power Armor - 3+ save, this was changed due to 9ths new cover rules while it is not the amazing 2+ of the former in 8th the ideal way to playing with Priamris Issodon is to keep him in the backfield (Probably with some Eliminators, Dreadnoughts, or Heavy Intercessors) you can really exploit both the chapter master rerolls and a good number of Raven Guard/Phobos Traits. * '''Ex Tenabris''' - Still fluffy in a way, and is actually somewhat better than the Malice? You still retain the benefit of opponents losing the bonus of cover however you also gain 2 more extra rules such as a +1 to hit along with ignoring the rules of "Look out Sir" {{40k-Ranged-Weapon-Profile-8|name=Malice(Ex Tenbris)|range=36"|strength=4|ap=-3|damage=3|type=Assault|rof=3|abilities=Units do not gain the saving throw bonus for being in cover against attacks from this weapon. Each time you select a target for this weapon, you can ignore the Look out, Sir rule, and add +1 to the hit roll|align=center}} * Combat Knife - S:U, AP: 0 , D: 2 - Sadly crossing the Rubicon means no fancy ass power sword for this old bird while you originally never wanted to be in melee with him anyway it really sucks to lose out on a rather nice melee option. * Bolt Pistol - Kinda useless all together you never want to be in melee and with the various Raven Guard rules you can effectively juke your way out of it if you play the rules right. * Frag/Krak Grenades - Its a grenade really depends on if you really NEED to use it but shooting would be a much better option. ===Special Rules of the 'Grim'=== * Angels of Death (ATSKNF, Bolter Discipline, Shock Assault, Combat Doctrines). * Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon. * Stealth Modified Armor: You may add 2 to saving throws made for Lias Issodon instead of 1 When he has the benefits of cover. *Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase. * Grim Hunter: After falling back, Lias Issodon may still shoot or advance in the same turn, but may not charge. * Master Of Ambush: During Deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS, or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield - set them up anywhere one that battlefield that is more than 9" away from enemy models.
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