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Liberi Gothica: Desecrator Tree
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===Accursed Touch=== Initial Ability. ''Your mere touch causes your victims to wither and dry up, as you drain their life force from them.'' Your touch causes your victims to age, draining their Vitality from them. If they later recover their Vitality, the aging effects are reversed. The effects of this aging are entirely cosmetic, but if you drain over half of a victim's normal Vitality they are unrecognizable [Normal Vitality = 5 + Spirit + Toughness].<br> The desecrator has 3 ways to drain Vitality with its touch. No matter which one you use, you gain as much Vitality as the target loses. *Continuous Contact: For each round that the desecrator's bare flesh touches the target, she drains 2 Vitality. During Continuous Contact, the desecrator may spend an action to drain an additional [Toughness] Vitality. The target may make an Endure check against each draining effect to lose half as much Vitality. You can start or stop this ability at any time by spending an action. *Glancing Drain: When the desecrator gets a direct hit with an unarmed attack, she drains 1 Vitality. On a Crippling Blow, you drain an additional [Toughness] Vitality. *Draining Touch: As an attack that ignores Passive Defenses, the desecrator may use a draining touch. On a direct hit, she drains 1d6 Vitality. Draining a sleeping target's Vitality will wake it up. ; Progressions :1 XP: Glancing Drain: When using Glancing Drain, you drain an additional 1 Vitality per hit. Each time you take this progression, it costs 1 more XP. :2 XP: Draining Touch: When using Draining Touch, you drain an additional 1d6 Vitality. Each time you take this progression, it costs 1 more XP. :2 XP: Continuous Contact: When using Continuous Contact, you drain an additional 2 Vitality per round. When you spend an action to drain additional Vitality, you drain an additional 1d6 Vitality per action. Each time you take this progression, it costs 2 more XP. :3 XP: Spectral Drain: You can use your Accursed Touch's Draining Touch attack at a range of 20 feet. When used in this way, instead of an Attack roll, you roll a Willpower check opposed by the target's Endure. If they win, you drain half as much Vitality. :6 XP: Life Conversion: You can choose to drain Life from a target rather than Vitality when using Accursed Touch. :4 XP: Draining Strike: Your weapon's strikes pull life energy through them. Whenever you connect with any melee attack, you inflict your Glancing Drain ability upon the target.
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