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==In 2e== [[File:Milori Uncaged.jpg|thumb]] First appearing in the "Planes of Chaos" box set for [[Planescape]], and then being reprinted two years later in the Monstrous Compendium Annual Volume 3, the lillend of 2nd edition has already started to change. The core of who they are remains the same as in the previous edition; music-loving, wilderness-protecting, bardic lamia-angels. They even retain most of their abilities - their 7th level bard neo-class, water-breathing, protection from the Energy Planes, coil attack... their spell-like abilities (darkness, hallucinatory terrain, knock, and light each 3 times per day; and fire charm, Otto’s irresistible dance, pass plant, polymorph self (into humanlike form only), speak with animals, speak with plants, and transport via plants each 1 time per day) have been tweaked a little but are recognizably related to their 1e version. They have lost their [[psionics]], though. But their lore has undergone some definite tweaks. For starters, female lillendi now vastly outnumber male ones. And, in truth, there actually ''are'' only female lillendi; they are described in this edition as reproduciing through parthenogenesis (virgin birth), a kind of spontaneous, self-induced clone-spawning, and "male" lillendi are [[what|actually a weird sort of reverse-dickgirl, having masculine torsos but feminine sexual organs]], why this is the case not being stated. They also look like elves instead of humans. With the reordering of planes to create the [[Great Wheel]], Lillendi are now natives of [[Ysgard]], though also occasionally seen on [[Arborea]], [[Limbo]] and the [[Prime Material]]. They are stated as hailing from a realm called the Gates of the Moon, as the lillendi serve the various lunar gods - that said, of all of Ysgard's proxies, they are the least-involved in the affairs of others. Lillendi are said to be able to choose the hour of their death, the Silent Hour, when they grow weary of life and service to the moon. This knowledge is either a gift from the gods of the moon, or a curse from the powers of Law, whom the lillendi are said to have served long ago and then abandoned. Shortly before her death, a lillend makes her farewells. As she dies she is absorbed into her power’s realm, disappearing in a misty fog that acts as a combination moonbeam and chaos spell. On the rare occasion one is foolish enough to fight a lillend in her Silent Hour, the angel's calm, focused fury ensures that she will always win initiative and attack at +4 for doubled damage. That said, she ''will'' die at her appointed time, even if she is victorious in battle. Lillendi who haven’t yet chosen the Silent Hour can still die through accident or violence, but in death their faces are always wracked with despair, for the legends say that those who do not pass through the Silent Hour are never joined with the power they serve. Lillendi social status depends on a simple system of initiations into mysteries and the ownership of certain totem masks. The mysteries are akin to secret societies, and each mystery is a specific kernel of wisdom passed on from one generation to the next. The more societies a lillend is a member of, the greater her status. Each society is devoted to particular musical forms, songs, instruments, and weapons, so a group of lillendi usually uses the same instruments, weaponry, and spells. The masks are tangentially related to the societies, since each mask design belongs to a specific family, and long ago each family lived in a single lodge and wore a single type of mask. Things have gotten a little more complicated since then, but the masks still roughly indicate status and family affiliations. Lillendi devour both material food and magic essences. They can sustain themselves on moonbeams and the elemental essence of the wilderness (mountain breezes, gentle rains, raging rivers, and forest fires), though they prefer more substantial fare. If they gorge themselves on meat, they often remain in a torpid digestive state for hours or even days. This torpor doubles their spellcasting times, halves their constriction damage, and causes a -2 penalty to initiative. The lillendi enjoy this sluggishness, though they are wise enough not to go into such torpor alone and unguarded. Lillendi are known for broad tastes: They eat meat, vegetables, hay, grains, or spell components with equal abandon. Their digestion is complete and efficient; they excrete nothing though some say that the lillendi merely transmute matter into magical energy. Hunters and rangers have never found scat or markings in lillendi territory. It may be that anything indigestible is transformed into the fog that lillendi sometimes breathe out. Who knows? Lillendi feud with the petitioners of Ysgard from time to time, but more often keep to themselves. They are rivals of the asuras, devas, and valkyries. They usually avoid the clumsy fensir (ysgardian trolls) easily. They are deadly enemies of the baatezu and modrons. The (two) [[Infinite Staircase]] modules tried to give the lillendi something to do, but first you'd have had to have played those modules. If you blinked you missed them.
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