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==History== [[File:FUCK YOU CHAOS.jpg|400px|right]] Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they'd need some extra help in <s>messing this world up</s> guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn't be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s. In return, the Slann used their new servants to COMMIT MULTIPLE GENOCIDES on the native races of the World, with massive armies of Saurus hunting down and annihilating the races that the Old Ones told them to (notably, the only race that was a target of the Lizardmen's genocidal campaigns and survived are [[Orcs and Goblins|everyone's favorite fungus footballers]]). However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. <s>Or is it?</s> The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the <s>[[Warp]]</s> [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of Saurus' fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the Slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The Slann are also responsible for maintaining the great warding, but don't ever tell the elves that or they'll throw a hissy fit. Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales. Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from Brettonia to the southern chaos wastes. Why they never pop up in anyone else's fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their "get the hell off my lawn" policies. ===The End Times=== With the release of ''The End Times: Thanquol'', the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann's magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the ''entirety'' of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it's going out of fashion. Clan Skryre, not to be out done by those pesky Grey Seers, decide to go one step further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen decide that it's very likely their plan has failed and flee in their temple-pyramids-now-spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. As such only a few Slann now exist, floating about in space. ===Age of Sigmar=== With the release of GW's re-packaged fantasy game [[Age of Sigmar]] the Lizardmen were given the IP-friendly name 'Seraphon', and were reskinned as "Daemons of Order" (now retconned) whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). The Seraphon went through some extensive retcons and revisions between the various editions as it was obvious that they were trying to figure out what exactly they were. Finally some concretes were extablished. ====Age of Myth==== Following the destruction of the old-world, the Seraphon were left drifting in the stellar void for ages. As they flew, the magics powering their ships began to disipate and their technologies began failing. As lizard beings, the cold of the void did not do them any favours and the Seraphon began dying out. Only the Slaan, empowered by their natural magicial might, were immune. Not wanting to lose their servants, they ordered the surviving seraphon to enter a form bio-stasis until they could find salvation. Eventually their vessels were discovered by the great godbeast Dracothian in the void near the Mortal Realms. Sensing this beast, the Slaan telepathically made contact with him and relaid the story of the destruction of their world, the nature of chaos and the hardships they endured coming to the realms. Dracothian shed tears of divine magic at the tale of the Seraphon and the Slaan managed to follow them into the skies of the realm of Azyr. The magics of the realm reenergized their depowered ships and all their arcane technology. Finding salvation at last, they reignited the spawning pools and began reviving their forces. Its unknown if any of the original Seraphon crew survived their stasis to the Mortal Realms as even the Slaans ancient memory can't remember exactly, though it is heavily implied some indeed did. While in high Azyr , the Slaan and their seraphon servants became infused completely with holy magics, becoming infused with pure Azerite magic. As beings of the heavens, they actually glowed when in the presence of the other realms realities, shining as if possessed. This effect led to the belief that they were spirits or demons of some kind. The Slaan now having a respite, began the long process of deciding what to do next. Many despaired as they believed they had failed in their duty when the old world was destroyed. Surely the plan had failed without it. However many pointed out that the Great Plan involved the workings of reality itself, not functioning of singular world. In addition, during their scrying of the Mortal realms many races that had previously been touched by the old ones (Humans, Aleves etc) were present, with even artefacts of the Old Ones existing in the Realms somehow (even ones previously thought lost in the world-that-was) surely this meant that the mortal realms were essential in the Old Ones overall plans for the cosmos. The Slaan debated this for decades before finally deciding to continue with their great work in these new realms, helped along by the wise council of Lord Kroak the most powerful of all of them. As they knew that it was only a matter of time before chaos again returned to claim these realms. The various Slaan and their Temple-Ships dispersed to begin work on their own contributions to the Old Ones work. Some took it upon themselves to offer their technology and teachings to certain civilizations (such as the Agoraxi of Aqshy fame) to prepare them better for Chaos's coming. Or subtly influencing or eradicating these emerging cultures when it suited their designs. While others looked to safeguard sites of Old Ones relics or technology, or ley-lines of the Astromatrix (essentially currents of magical energy that crisscross the realms) from danger or corruption. It was during this time the two types of Seraphon became fully realized: The Starborne who remained above (or even underneath!) the realms in their temple ships, remaining suffused with primarily the power of Azyr. And the Coalesced, those Seraphon who landed their ships in the realms proper and became more suffused with those realms respective energies, becoming beings of flesh and blood but more savage in turn. Using their Exodus Engines and arcane terraforming machinery they could literally remake the lands surrounding their temple cities into jungles native to the realm they were in, allowing further defense of their new home bases. During this time one of the most important events to occur was the rise of God Kragnos. The destruction god had gone to war against the Draconith empire and was massacring any he came across. Pleading for help, they made contact with the vaunted Lord Kroak and struck a deal with the ancient Slaan. Kroak had degreed that Kragnos existence was against the designs of the great plan and had to be removed from the equation. Together with the remaining Draconic mage-leaders and even their mutual benefactor Dracothian, they managed to overpower mad god and seal him in a prison completely removed from the rest of space-time, ending his rampage. As per the deal the Draconith handed over their remaining eggs to the safekeeping of the Starborne Seraphon, for through their great scrying arcane-machinery they saw a time when they would need to be prepared for a great calamity in the future. ====Age of Chaos==== The Seraphon knew that eventually the hubris of the gods and mortal races would lead to chaos to return to the Realms. While they knew they alone could not stop the tide of chaos from coming they did make prementit measures in this regard. It was the starborne who acted first. Sensing chaos forces movements they launch premeint attacks on Chaos warlords and forces to slow them down. In addition in the path of the encroaching storm they pre-emptively annihilated certain peoples and tribes that they knew would be susceptible to chaos influence. Or instead helping others flee to Azyr (especially those that they forsaw would be great help in the times ahead). Following the sealing of Azyr the various Slaan realized that while the forces of Order would make a return that day was far into the future. In the meantime the variou constallations of Seraphon continued to stimy the chaos hordes every opportunity they could. The coalensed bunkered down to defend their holds from assults. While their Starbourne kin struck out directly on key targets of their enemy. A prominant example being an alliance of several of several groups of seraphon who united to take out a rising Nurgle champion that threatened a city which contained a healer that they forsaw needed to be saved for Ghyrans long-term survival. Some Slaan also began adopting more radical methods during this time. During the wars against Chaos some Slaan who had been critical injured and knowing that they would die eventually began purposely encamping their forces in heavily chaos controlled land. For they reason that after their deaths their servents would more than likely start turning feral again and begin attacking everything around them. So they figured if this was going to happen might as well make sure they would attack chaos controlled lands. Another interesting event during this time was the apparant discovery by a group of Idoneth Deepkin seeking a new home was the discovery of apparently aquatic adapted seraphon. They were apparently attacked by gilled and web-feet bearing saurus that were defending an underwater Zigguraut structures apparantly of the Old Ones. ====Age of Sigmar==== After centuries of preparation the forces of Sigmar emerge from Azyr spearheaded by the Stormcast Eternals. Not wasting anytime the Seraphon immeditately rally to take advantage of confusion this creates to aid the returning forces of Order. Either fighting side-by-side the returning forces of Azyr or striking out at key targets of the enemy to weaken then; such as assinating key Chaos champions or besieging key chaos forts and strongholds to hold off rallying chaos legions. In other parts of the realms various Temple-ships begin descending to strike at key points throughout the realms in order to safe guard important territory. In particular they prioritize nodes of the realms Astromatrixes and sites of either strategic importance or Old Ones relics. Following the initial victories at the begining of Sigmars return certain Seraphon begin to make formal contact with the new burgeoning cities of the forces of Order. Either offering aid or even establishing headquarters in some cities (while also covertly eliminating chaos interference in these growing settlements). Under-Construction................... ===Constellations=== Each Seraphon belongs to a host of warriors named after a constellation from High Azyr. *'''Dracothion’s Tail''': The posterboy subfaction with the best magic and Slann Starmasters around. They are the most attuned to Azyr and very much employ the standard Slann tactic of slowly planning things out and waiting for the Great Plan to line up exactly before acting. *'''Fangs of Sotek''': Not the second coming of [[Tehenhauin]] sadly, but rather the more proactive cousin of the Dracothion’s Tail. They primarily use skinks and are the most direct in their involvement with the forces of Order. They even have groups of skink priests and chiefs set up in the [[Cities of Sigmar]] to weed out any potential chaos influence. *'''Koatl’s Claw''': Remember those feral Lizardmen from the Dragon Isles that GW refused to talk about? Well now you got rules and lore for their AoS counterparts! This army of Saurus was royally screwed by the Clans Pestilens and forced to land their flying temple in Ghur after their Slann was mortally wounded and the Skinks went insane. Within the Realm of Beasts, they quickly devolved into savage predators, tearing into any and all who dare set foot in their jungles. This extends even to those who revered the reptiles, such as a Wanderers enclave who wished to thank the Seraphon for unwittingly saving them. *'''Thunder Lizard''': A Coalesced host originally from Chamon, they specialize in massive war beasts and are tasked with safeguarding the various weapons bunkers of Old One technology. They’ve been dispatched across the edges of realms to reign in the more uncontrollable points of magic and recently this has led to them clashing with [[Ossiarch Bonereapers|Nagash's anti-magic bone boys]]. Most recently they became unwitting pawns of [[Be'lakor]] as he manipulated them into nuking a Silver Tower which triggered a chain reaction of realmgate explosions and now most of Chamon is shrouded in chaos-corrupted clouds.
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