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Ludonarrative dissonance
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==Okay, but why on this wiki tho?== That being said: What's this got to do with /tg/? Well, the problem of "not actually being about what it claims to be about" can be a problem in roleplaying. D&D, in particular, is usually held to be "claims to be about playing a role in a story" but actually "killing loads and loads of monsters". Board games also occasionally lie about what they're about as well: [[Monopoly]] isn't a game about real-estate development, it's a game about boredom, paying rent, and low-key stabbing your fellow players in the back to get it to end quicker. "Ludonarrative dissonance" is still usually not a valid accusation, but there are some actual cases, so be careful. ===More specific /tg/ Examples=== * In [[Warhammer 40k]], the vast power-level of armies and soldiers in the lore makes the actual battles a bit weird for some people. Space Marines in particular are often presented as nigh-unstoppable in the lore, but can be defeated by a [[Lasgun|laser pointer]] on the tabletop. 40k is a game first and foremost so of course each faction has to be balanced with the rest, but that doesn't stop certain grognards from loudly claiming five Space Marines should be able to kill thirty-strong mobs of [[Ork Boyz]] or the game just doesn't work for them. ** [[Warhammer Fantasy]] solved this problem by not sucking the dick of any one faction in particular and accept that sometimes the cool [[Warriors of Chaos|Chaos Warrior]] will die to an errant, bent arrow fired by some peasant archer with polio and no teeth.
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