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==How it Works== First, we collectively decide on several blocks (that is, a time period of M:TG's development) to play. Keeping the games within these ensures that the strength of everyone's cards and the special mechanics printed on them generally "match up." Each player is given a personal '''Collection''' randomly generated from a certain number of booster packs, from which they can build decks to play against others. The Collections are just small enough to be distinct from one-another and to reward creative deckbuilding over attempting to just build whatever has won tournaments. Since everyone's Collection is generated the same way, it's more or less a level playing field. Certainly not "he with the deepest pockets wins," as the complaint sometimes goes. When playing within the given blocks begins to feel stale, or people start feeling like they've exhausted the potential of their collection, we choose a new set of blocks to play and send out new collections. We call the entire cycle a '''Season.''' We are currently in Season Three, which was decided to be Lorwyn/Shadowmoor. Season Three collections are constructed thusly: * 6 Tenth Edition boosters * 6 Lorwyn boosters * 3 Morningtide boosters * 6 Shadowmoor boosters * 3 Eventide boosters ...for a total of 360 cards, not counting basic lands. Since we allow a full playset (typically, 4 cards) of any card appearing in a player's Collection, this might not be as restrictive as it sounds.
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