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==Stats and Templates== For those Pathfinder fans who want to really indulge their perverse lust for mariliths, the "Demons Revisited" sourcebook contains rules for specifying the [[Half-Fiend]] template into a Half-Marilith: ::Type: Outsider (Native) ::+6 Str, +4 Dex, +6 Con, +2 Int, +2 Wis, +4 Cha ::+2 Natural Armor ::Darkvision 60 feet ::Immunity to Poison ::Acid Resistance 10 ::Cold Resistance 10 ::Electricity Resistance 10 ::Fire Resistance 10 ::[[Damage Reduction]] 5/Magic (if HD 11 or less) or 10/Magic (if HD 12 or more) ::[[Spell Resistance]]: Creature’s CR + 11 (maximum 35). ::Gain 2 Claw Attacks and 1 Bite Attack, inflicting the standard damage for the creature's size. ::Gain a Tail Slap attack with the Grab & Constrict properties. ::Gain 2 extra arms. ::Smite Good (Su): 1/day, as a [[Paladin]] of level equivalent to the half-marilith's hit dice ::Multiweapon Mastery (Ex): No penalties to attack rolls when fighting with multiple weapons. ::Spell-Like Abilities: A half-marilith with [[Intelligence]] 8+ or [[Wisdom]] 8+ gains cumulative spell-like abilities determined by its hit-dice. Unless specified otherwise, all are usable once per day. :::Hit Dice 1-2: Darkness 3/day :::Hit Dice 3-4: Fly :::Hit Dice 5-6: Unholy Blight :::Hit Dice 7-8: Greater Magic Weapon 3/day :::Hit Dice 9-10: True Seeing :::Hit Dice 11-12: Blasphemy :::Hit Dice 12-14: Unholy 3/day, Greater Teleport :::Hit Dice 15-16: Blade Barrier :::Hit Dice 17-18: Summon Monster IX :::Hit Dice 19-20: Destruction ::[[Challenge Rating]]: HD 4 or less, as base creature +2; HD 5 to 10, as base creature +3; HD 11 or more, as base creature +4.
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