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==3e== [[File:Inevitables Regular.jpg|200px|thumb|left|Marut on the right.]] In 3rd edition, Maruts were reinvented, most prominently by gaining an extended family... who haven't appeared in any edition since. The reason why the [[Inevitable]]s came to be is unknown, but we know that [[Modron]]s were pushed out of the spotlight in this edition due to being regarded as "too goofy". It's possible the aim was to minimize the outcry for modrons returning by filling the niche of "[[golem]]esque mechanical outsider" with Inevitables. Anyway, in this edition, Maruts lost their connection to the gods; instead, they were entities of Cosmic Law, entrusted with the task of preserving one of the Great Laws of Reality in order to keep the [[multiverse]] from collapsing in on itself. Specifically, maruts in 3rd edition are custodians of the Law of Life & Death - "Thou shalt not cheat death". They go after any being who seeks to become free of death's grip, from powerful [[wizard]]s to ancient [[lich]]es and [[vampire]]s, as well as those who have a habit of being resurrected (like many [[adventurer]]s) and [[necromancer]]s (due to their creating [[undead]] in abundance), not stopping until they have destroyed their target or been destroyed. They gained exaggerated Roman Centurion-style helmets in this edition, and are noted as being the least-personable and most mechanically minded of their kinsfolk. As an [[Open Gaming License|OGL]] monster, this incarnation of Marut appears in [[Pathfinder]]. They actually differ a lot in the transition, having gone from extraplanar constructs to proper outsiders with some construct features and now have con scores. The magical effects on its fists have been freed of an of 3.0 leftover that specified left and right hands for its natural attack. {{clear}}
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