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Metal Slug System
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==Special mechanisms== Special delivery mechanisms: * Laser (L): Lasers are fast. Don't add this stage to the speed rating. * Homing (H): When you roll your homing dice, find the highest roll out of that and subtract that from the guy's dodge value. If you have homing things that shoot homing things, go ahead and subtract once per stage: who the hell can dodge that anyway? * Slow (S): After you roll this stage, write that number down and let it sit. Nothing happens until next turn. Next turn you get to keep rolling from where you left off. Special payloads: * Explosions (E): When a target is hit with an explosion he's sent flying in a random direction. How far? How many max rolls did you get on explosion dice? That's how far, in meters. Or yards. * Armor piercing (A): See "homing" but apply to armor instead. * Slow (S): After you roll this stage, write that number down and let it sit. Nothing happens until next turn. Next turn you get to keep rolling from where you left off. * Big Blast (B): This weapon is for collateral damage. For every non-1 you roll in this stage, the radius of effect increases by a quarter meter (or yard, whatever). You cannot turn this property off, before you ask. If the weapon is also exploding, the explosive push radius decreases by one meter for every meter from the center. * Fire (F): It just keeps burning. Write down how many dice you rolled for damage this stage, then continue as normal. Next turn, roll half that number of dice for this stage, write that number down and continue the attack. Round down each time: the fire is put out when it hits 0 dice.
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