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== /tg/ and Minecraft == The previous release (Sept 2011) was v1.8 "the Adventure Update," which promised to have new map generating methods, "villager" NPCs and NPC/monsters that will also construct their own buildings. Once it rolled out, Minecraft was supposed to have become a full-fledged adventure game, and [[/tg/]] would have rejoiced. Except that [[Just As Planned|isn't how things went]]. Most of 1.8 was total [[bullshit]], from a [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|hunger and starvation]] system that was more complicated than the previous "food = instant healing" system but didn't offer any actual gameplay improvement, to [[Derp|a useless experience system]], to the lowering of the sea level from y=64 (a lovely, reasonable, perfect number) to y=63 (a stupid number that can burn in hell for eternity), to functionally exterminating friendly mobs, to the homogenization of the terrain... where was I going with this? If you want your adventuring fix, you're best off <s>downloading "Adventure Map" world saves meant to be played in Adventure mode; it disables block destruction/placement in most circumstances, but oftentimes come with various puzzle-filled dungeons and prizes, depending on how well-designed these maps are. Sure these maps are probably only entertaining for a single play-through, but the fact that people make new ones all the time tends to make up for that. Thanks to the robust in-game programming tools, it's possible to have a fairly complex and nuanced experience if you're clever enough to design it.</s> playing an adventure game, not a voxel-based sandbox construction one. It's nowhere near as popular with fa/tg/uys as [[Dwarf Fortress]] or, god forbid, [[Touhou]]. It's still a bit more popular than [[Terraria]] though, mostly because Terraria is 2D and just doesn't offer the same level of design capability that Minecraft does (though Terraria does have a more [[dungeon crawling]]-y feel to it, so adventuregamers prefer it). But while Dwarf Fortress is more diverse than either by several magnitudes, Minecraft doesn't require a graduate degree in civil engineering, and feels more familiar to people who were raised on Wolfenstein 3D, Doom, Quake, and so forth. Some people got annoyed early on that Minecraft was wandering away from its more "realistic" (read: Dwarf Fortress hydrology) roots, and created an old total-conversion mod called Better Than Wolves. This was known for a time as a more Dwarf-authentic experience, before it stopped being actively worked on. Notch did include an [[Old School Roleplaying|interesting]] mechanic to the game right before he passed the project on to Jeb: Enchanting. This gives a reason for the experience system to exist, although a non-essential reason. A player who has more experience has access to a wider variety of enchantments, which are [[Just as planned|randomly offered to you]] in an [[rage|incomprehensible code]] from [[what|a book which lays on a table you had to craft]]. It can give your weapon many varying effects, not all of which are good. If you have the time, you can decode the book, but few actually care to. This, combined with the potions system, has given the [[RPG]]-loving fa/tg/uy more to enjoy once the mining has lost its fun, but the [[/v/|vidiots]] reacted to these new systems as if they were covered in [[skub]]. Which is always fun to watch. As stated, further additions and corrections have been made with Minecraft 1.0, the unintuitively-named First Release after many previous releases with version numbers higher than 1.0. Mojang waves it off as "oh that was version 1.8 BETA, this is version 1.0 for REALS", despite the fact that Minecraft is still technically [[wikipedia:Beta_release|in beta phase of releases]]. This means it is still driven by live user testing to discover bugs and gamebreakers, but some staff-shuffling at Mojang and new hires means they're finally doing in-house debugging before passing it on to the player base. Also Jeb is the kind of crazy that puts giant metal robots in a town full of caveman Squidwards. Most of the bugs and glitches were stabilized and cleaned up by early 2015, and additional biomes were added since Notch entombed himself in his California mansion, creating a more fully-realized world and encouraging players to explore for places with rare or otherwise-non-existent resources. With the recent acquisition of Minecraft by Microsoft, there is both hope and fear regarding continued development. Current changes see additions of cosmetic ceramic blocks and an expansion of the End. However, mod support is getting worse and worse, and nothing has been said about the much-awaited modding API or the much-needed (proper) multi-threading support. The [[derp|Xbox version]] has been frequently marketed and updated though, and the [[rage|game's price has steadily increased]]. It should be noted that Microsoft has created [[wat|a parallel dev team]] to Mojang which is making an out-and-out copy of Minecraft written in C# instead of Java.
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