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=== 8th Edition === A Minelayer is a single model, it is armed with 2 Big Shootas and 2 Twin Grot Sponsons. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points |- | Ork Minelayer || 16" || 5+ || 5+ || 6 || 6 || 20 || 4 || 6 || 4+ || 200 |- |} {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points |- | Big Shoota || 36" || Assault 3 || 5 || 0 || 1 || - || 0 |- | Construction Krane || Melee || Melee || User || -1 || 2 || This weapon hits on a 3+. || 15 |- | Twin Grot Sponson || 24β || Assault 4 || 4 || 0 || 1 || This weapon hits on a 4+. || 0 |- | Killkannon || 24β || Heavy d6 || 8 || -2 || 2 || - || 15 |} Wargear: *This model is armed with Kustom Repulsors. *It must take either: ** A Mine bay. **Or a Transport Hold. *This model may take a Construction Krane for 15 points. *This model may take up to 2 additional Big Shootas for 5 points each. *This model may replace its Big Shoota for a Killkannon for 15 points. '''Abilities:''' *'''Dakkadakkadakka''' *'''βere we go''' *'''Explodes:''' **If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. If this model is equipped with a Mine bay it instead explodes on a 4+, and each unit within 2D6β suffers D3 mortal wounds. *Mine Bay: **If this model has a Mine Bay then it contains 12 mines. It may deploy up to 3 mines (at least 3" away from each other, as grots are runty and slow loaders) during your movement phase. Mines have the following profile: {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ork Mine || 0β || - || - || 1 || 4 || 1 || - || 4|| 5+ |- |} :An Ork Mine explodes if it is within 3" of any units (friend or foe) at the end of a movement or charge phase. Each time an Ork Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Ork Mine is then destroyed. *Transport Hold: Some Ork Kaptins consider mines to be pansy nonsense, and much prefer to fill their holds with angry ork boys. **If this model has a transport hold, it gains the TRANSPORT keyword and it may transport up to 20 ORK INFANTRY models. Each MEGA ARMOUR or JET PACK model takes up 2 spaces. *Construction Krane: **If this model took a Construction Krane it may also transport 1 KILLA KANZ model, but while doing so it may not use the Construction Krane profile and subtracts 2β from its movement characteristic. *Scoutinβ Ahead: **During deployment, you can set up a Minelayer behind enemy lines instead of placing it on the battlefield. At the end of any of your Movement phases, the Minelayer can swoop around to ambush the foe - set it up anywhere on the battlefield that is more than 9" away from any enemy models. *Kustom Repulsors: **Enemy units attempting to charge a model with a Kustom Repulsor must subtract 2β from their charge distance. Category: Faction: <Clan>, Faction: Ork, Fly, Ork Minelayer, Vehicle
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