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==Modes of Play== The author offers advice on several different playstyles to use this module in: * Kill All Min-Maxers Mode: Running the module as a One-Nighter Party Game Adventure, where players show up and see how far they can get into this lethal mega-dungeon in one setting. A secondary tweak provides a more defined list of specific rooms/encounters to use, rather than randomly generating the dungeon on the fly. * Campaign Wipe Mode: Running the module as the ultimate climax for a prolonged campaign, having given the players a chance to come into contact with [[Eshebala]] and her minions and build up an enmity culminating in breaking into Vulgarea and kicking her ass (or trying to). The author also shills a "Tiberion Peaks Mode", which is running the module as a climatic follow up to the end of the "Shadow Over Mt. Tiberius" campaign... which is a prolonged campaign/adventure module that they haven't actually managed to get authority to print yet. * Grognard Mode: Run the game as a Stand-Alone Adventure... you know, basically create an entirely new set of characters specifically for taking on this module (although they are '''not''' allowed to specifically design their PCs for the task of delving into this dungeon) and playing it out over multiple nights until you clear the module, everybody's dead, or your players have beaten you to death for playing the author's bullshit straight.
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