Editing
Mother Fuckin Beyblades
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Character Creation= '''Basic Details''' -> If you aren't using the random roll tables to generate your character, then you should choose your Owner's name, gender, and basic fluff and flavor on your own. Otherwise, just follow the next few steps with some liberal random table use to slap together a randomized character or do a mix of both. The random tables for this step cover things like appearance, quirks, and other little shit about your character. :(Means we need tables for signature clothing items (hats, glasses, scarves, etc), hair color, distinct features (scars, birthmarks, etc) and quirks (accents, habits, and behavior)) '''Archetype''' -> What kind of role does your character play? What kind of person are they? If your game sessions were a cartoon would they be the main character or just the side-kick? The Archetype you choose nets you a few small stat bonuses to go with the general playstyle of that kind of character. :<u>Hero</u>- You're kind of the main character, or at leas you are the hot-blooded, optimistic goon that put himself in charge. ::+1 Guts / Player receives an extra Guts Point at the start of combat. :<u>Nerd</u>- You're the shy character who doesn't do well in the spotlight, but you make up for it with your extensive knowledge and technical skill. ::+1 Brains / +Repair Skill :<u>Side-Kick/Bro</u>- You're the character who is just kind of up for whatever, as long as its with your bros. ::+1 Heart / +1 Bonus Friendship Die :<u>Lone Wolf</u>- You're that guy that's kind of got his own shit going on, but you tend to show up when your friends need you. :<u>The Stoic</u>- You're the character that never seems to get worked up and always takes his work seriously. (These will all receive heavy revisions over time.) '''Descriptors''' -> These cover the other important details about your character that fall outside of their avid Beyblading careers. At creation, players roll for (or choose) 2 Positive Descriptors and 1 Negative Descriptor. In many cases, they work as replacement skills and give Owners some extra specialties. Roleplay situations that relate to an Owner's descriptors allow them automatic success in uncontested challenges and a +3 bonus on any related rolls. For example, a Character with the Athletic descriptor would auto succeed when attempting to hop over a tall fence and receive the +2 bonus when running on foot to chase someone down. Similar rules apply in reverse for negative descriptors, netting auto-failures and -3 penalties on relative challenges. :Example Positive Descriptors - Wealthy, Handsome, Athletic, Strong, Brilliant :Example Negative Descriptors - Lazy, Naïve, Greedy, Absent-Minded, Small '''Attributes''' -> During character creation you are given 4 points to split amongst your Attributes. You are allowed to leave any of your attributes at 0, but it is not recommended. Attributes are used when rolling skills or performing actions that you believe fall within the domain of that Attribute. For each point you put into an Attribute you receive a Special Maneuver of your choosing of that same category. Your score with each Attribute will help determine how effective these Maneuvers are.There will be more on Special Maneuvers later. :<u>Guts</u> - Courage, Will, and BURNING SPIRIT. How well you act under pressure. :<u>Brains </u>- Intelligence, as well as analytical and tactical talent. :<u>Heart</u> - Empathy, Compassion, Charisma. How well you connect with your friends and your Toy. '''Skills''' -> You have ## amount of points to distribute amongst the following Skills. Like your Attributes, you can choose to leave certain Skills at 0. ::These still need an assload of work. :<u>Bey-Knowledge </u> - Your general knowledge of famous beybladers, tournaments, rules, lore, and legends that involve Beyblading. :<u>Repair & Tuning</u> - Used to fix damage to broken beyblades and make tuning rolls to temporarily move around stats one way or the other to better fit certain situations. :<u>Launching</u> - Your skill with a launcher, helping you to gain additional Spin and last longer in combat. '''Relationships''' -> The way you interact with other players and characters in the game makes a big difference. Having your best friends at your back can make all the difference in a tense battle. Likewise, the most bitter enemies can really fuck up your shit if you aren't careful. :Write down the name of each player in your group. As long as everyone agrees, mark them as Friends and set the level and 1. For Friendly characters, the Relationship level equate to bonus dice that characters can use to boost the roll of another player. You gain an additional die to help that player each time your friendship level increases. At the end of each session you receive points based on the number of people in your group to split between your friends. For every 10 points, that friendship level increases by 1. :In addition to friendly characters, you will also gain enemies and rivals. Enemies, instead of granting bonus dice, gain penalty dice that subtract from your rolls. Rival relationships are more neutral, granting bonus dice to both characters involved for the entirety of any battle they are in. (May call for some sort of rule for Friendships and Enemies being changed to rivalries..) '''Final Touches''' -> Those last few touches. :Wealth -> Currency used to buy parts, upgrades, and equipment, as well as role play-related necessities like food, travel, etc. :Allowance -> How much additional Wealth a character receives per Episode (session). Your average character starts with an Allowance of 2. With the most desirable equipment having a rather high cost, players will need to save up, compete in tournaments with Wealth as a prize, and find people who are willing to wager one their matches.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information