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===In Team Yankee=== [[File:Soviet_MRC.jpg|300px|left|thumb|The Stats. Cyka Blyat?]] The motorstrelki have the most options for a singular unit. In addition to additional weapons, you have a choice of three transports: BMP-2s, BMP-1s and BTR-60s. A good PACT player can be told from a great one from how they build their motorized infantry lists. There is no correct answer; each of these units are competitive and have their own niche. While your infantry company WILL overwhelm a NATO platoon in a head-on fight, they require support to get there. All the infantry bases in the world are next to useless when hit by machine gun fire and artillery without cover: smoke, artillery and pinning the enemy are essential to making your motor-rifles work, and also a key reason why PACT forces are far less beginner friendly than NATO units which can mostly function on their own (but not ideally). While their PACT brethren may have 4+ skill, orders are not totally essential when commanding a solid wall of men. The key stats that make Soviet infantry so deadly in the game is 3+ morale and 3+ rally which allow them to recover from pinning most of the time. This means less time spent hugging the ground and more time to carry out your plan, whether its repelling attacks from a building or slowly advancing with smoke to cover. 3+ counterattack is nice to have, but not required in most game plans. They might be expensive, but are more versatile and have easy access to BMP-2s across most formations, unlike their PACT comrades. Update: the Motor Rifles are set to receive a boost to their firepower. The upcoming Soviet book will enable all companies to upgrade to the RPG 7 VR for 2 points for the unit, sacrificing 4β range for AT 19 and firepower 2+, as well as the very situational Tandem Warhead. This is a very solid upgrade, finally allowing infantry to be a legitimate threat to tanks with Chobham. Like the TOW tax, all units that can take this upgrade must do so if anyone is so equipped. ====BMP Shock Motor Rifle Company==== [[File:Shock Motor Rifle Stats.jpg|300px|left|thumb|Moar Stats]] A new variant of Soviet infantry, only available as in-formation support for the T-80 shock company. These are highly capable fighters, whose stats put the Afghantsy veterans to shame. Still having the same rock solid Soviet morale/rally, Shock rifles have a Skill rating of 3+, Assault 4+, and are hit on a NATO-esque 4+. This makes them slightly superior to West German panzergrenadiers, and flat out better than most other infantry. Coming in BMP 3s and rocking the RPG 7 VR stock, as well as having the same heavy weapon options as the standard Motor Rifles, this unit is equipped to handle most battlefield situations. To save a few points, they can be downgraded to BMP 2s. Their transports likewise share their awesome stat line. Naturally, all of this does not come without cost. Available in small (4 AK, 3 RPG, 4 BMP) and medium (6 AK, 5 RPG, 1 PKM, 6 BMP) size only, the Shock company is smaller than their standard brethren, though still larger than most NATO infantry units in the case of the medium company. They are also quite expensive, with the medium company weighing in at 24 points with BMP 3s, or 21 points with BMP 2s. For comparison, a medium BMP 2 motor rifle company with upgraded RPGs costs 1 point less, and has an additional AK, RPG, and PKM base, as well as three extra BMPs. Having said that, the additional cost may not be entirely unjustified. Being hit on 4+, reliably using orders, and hitting harder in assaults makes the Shock rifles far more self-sufficient. Likewise, their transports can use movement orders and line of sight blocking terrain to play peekaboo with enemy units and stay alive rather than relying on target overload. The unit will certainly require a different approach that Soviet players are used to.
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