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==So why does this matter to TG?== Don't know honestly. It may be a very popular video game, but beyond setting and the tantalizing idea of turning your fanfics into literal traps to hold your players hostage in, there's very little connection to TG at all. Sure there's a lot of books, reading and lore in this particular vidja but one could say this about a lot of video games we don't cover on this site. Myst's creators, the Miller brothers, were apparently quite into Dungeons and Dragons, so there's that, although you'd have to look quite hard to see how this may have influenced the design, because the actual gameplay experience is in many ways the polar opposite of a TTRPG. If you are looking for a more modern version of this game, try Obduction, by the same people with the same “Trapped on an island trying to escape” premise.
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