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Necron Lord of Kronus
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== Combat Ability == Borderline game-breaking when maxed, the Necron Lord of Kronus is arguably the most powerful hero in the campaign. Only Gorgutz (from either Dark Crusade or Soulstorm) is tougher, and while [[Eliphas the Inheritor|Eliphas]], and [[Firaeveus Carron|Carron]] could wreck him in close combat, none of them have the ability to match up to the Necron Lord of Kronus' gigantic arsenal of abilities. Unlike the other Dark Crusade campaign heroes, the Kronus Necron Lord starts the campaign almost as powerful as his multiplayer version, with the only difference being that he isn't as good at smashing up buildings. This means that the upgrades he has more freedom in choosing wargear options early on, when it matters most. What makes him terrifying, however, is how well his wargear meshes with his artifact abilities. Heart of Darkness paired with either Phylactery or Phase Shift gives him insane regeneration (even crazier with both), and Death Shroud paired with the same make him take chip damage from most ranged attacks. When fully equipped, he's almost unstoppable, and seeing him solo an enemy base late-game isn't unheard of, especially with Essence of the Nightbringer. Compared to the [[Necron Lord of All Kaurava]], the Necron Lord of Kronus is tougher, but notably less damaging and worse at breaking morale. However, this doesn't make him any less of a monster when maxed out. [[Category: Warhammer 40,000]] [[Category: Dawn of War]] [[Category: Xenos]] [[Category: Necrons]] {{Necrons-Characters}}
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