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==Toys and Tricks== You don't get much out of your Overlord on the tabletop without any upgrades. S/T5, kinda like the Regular Lord, but has WS/BS 5, an extra attack and 3 wounds. Slap on 60 more points and he trades in that 3+ save for a 2+/4++. 20 more swaps the [[Staff of Light]] for a [[C'tan Phase Weapons#Warscythe|Warscythe]]. 25 points each on top of that gives him a Res Orb of his very own, and a [[Tachyon Arrow]], which is a one-use, 120" Hammerhead shot. For 10 more points he can have a cluster of Mindshackle Scarabs, which can lower the WS of an enemy model if they fail a Fear test on 3D6, and you can buy a Phylactery for 15 points to give him It Will Not Die. Do a little math and that makes that 80 point piece a 235 point ruiner-of-days. Pick and choose the toys you need from mission to mission, you will rarely ever need all of them in the same match. ===The Royal Court=== It comes highly recommended that you load up your Overlord with a Royal Court if you are playing the Necron Decurion Detatchment. Up to 3 each of Necron Lords however you like them, and 3 Crypteks. Be warned, Royal Courts can get expensive fast, so be sure you will actually use all the tricks you pay for, and make sure you make the Overlord in the Royal Court your Warlord, which gives you a reroll on the Warlord traits table. ===Catacomb Command Barge=== For only 55 points more, there is no reason not to use this [[Catacomb Command Barge|magnificent bastard boat]]. It's a chariot that comes with an underslung [[Tesla Cannon|Tesla]] or [[Gauss Cannon]] and has the Quantum shielding special rule, so its mediocre AV 11 gets buffed to 13 on the front and sides until you penetrate it once. Unless you really want to give him a Res Orb and have him slog it with some Troops or Lychguards, the bastard boat is the way to go. Throw a Phylactery on the Overlord and both him AND the banana boat get It Will Not Die. Throw a Phase Shifter on him as well, and you can allocate wounds that would normally penetrate the barge (read melta) on him and take the 4++ save instead. And if you're feeling particularly froggy, you can put a wound on the Overlord to repair a hull point off the pimp boat or treat "weapon destroyed" as "crew stunned". '''UPDATE!!!''' Thanks to the 7th Edition rules, this bastard boat can only taken by Overlords (7th Ed. FAQ); However you can now treat 'weapons destroyed' as 'crew stunned', can choose to allocate hits to either the barge or the Overlord (your choice) and should the Overlord perish and pass his Reanimation Protocols then the Barge also comes back with 1 hullpoint!
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