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==Dark Talon== [[File:Dark_Talon.jpg|right|250px|thumb|{{Blam|FWOOOOOOM!}}]] The older, edgier brother of the Nephilim jetfighter, the Dark Talon uses the exact same chassis as the Nephilim save for some sweet Gothic arches and religious symbols plastered on its tail. The main differences, however, are the Talon's guns. Instead of the Mega Bolter or Twin Lascannon, it rocks the nasty [[Rift Cannon]], a gun that literally rips a tear in the Warp within whatever it hits (see the FWOOM picture to the right). For some extra guns, it replaces the missiles with twin Hurricane Bolters to shred up infantry wherever it strafes. Speaking of strafing, the final and most infamous weapon of the Talon is its [[Grenades & Explosives#Stasis Bomb|Stasis Bomb]], a bomb that's dropped on enemy units, temporarily altering spacetime itself to freeze whatever it hits. <s> This is often used to capture [[Fallen Angels]] </s> DETAIN ENEMIES OF MANKIND to then be taken back up to [[The Rock]] for interrogation. Typically, a Dark Talon is accompanied by one or two Nephilim Jetfighters for protection against enemies, making sure they do maximum damage to whatever they fly over. (7th Edition) It's basically a variant of the Nephilim, in the same way a Darkshroud is a variant of the Land Speeder (both are rocking the "Bolt a bunch of kickass masonry to the hulls" look). It's got a Rift Cannon (a STRENGTH 10 AP 2 BLAST), two Hurricane Bolters and a Stasis Bomb. It lost the '''Hover Strike''' special rule but it gets ''Strafing Run'' base. All complaints about this thing are gone. It doesn't need to "Hover" any more, so it can drop a can of derp on a unit, then use the Rift Cannon to obliterate anything (it becomes a Vortex is you roll doubles for scatter) and it can shoot 12 BS5 re-rollable bolter shots to take out hordes. It's weapons may not exactly go hand in hand, it can come on, take out/debuff a unit for your Knights to take care of, then Rift Cannon the heck out of some termis or a vehicle. If your opponent has a couple large squads, the hurricane bolters will take care of them. It may not have any anti-air capabilities, but the Dark Talon got a huge buff in 7th. (8th Edition) Whaddya know, 8th Edition swooping in to buff this nasty guy even more. The Rift Cannon is now a Heavy D3 Strength 10 AP -3 weapon. Its Rift vortex works way better, no longer rolling scatter doubles, but now if the cannon cause any wounds to the target you roll a D6 against the Rift Vortex chart (3+/4+/5+ scaling with remaining wounds) and if you make the roll it deals an additional D3 Mortal Wounds. Pretty nasty stuff. Also like other 8th edition vehicles it starts with a BS of 3+, scaling up to a 4+ or 5+ depending on remaining wounds. (9th Edition) 9th Edition coming in once again to make this guy's life a whole lot easier. Rift Cannon now gains the new version of the Blast ability, meaning if it's dumping its shots into 6 or more guys for whatever reason it'll automatically have its 3 shots. The nicest addition to the Talon as well as the Nephilim is they gain the 9th Edition "Aircraft" rules, meaning they can fly off the board and enter into strategic reserves instead of just blowing up for "reasons." It can then scream BUENOS DIAS PENDEJOS as next turn it teleports in up to 9" away from enemy units before raining death on them.
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