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== In recent years == 8th edition wasn't kind to the Night Spinner. The loss of templates virtually erased the tank's role as an anti-horde vehicle, as a fairly random 2D6 hits makes it rather unlikely (if not borderline impossible) to wipe a 10-man squad, much less anything more numerous. It's not all doom and gloom though. It does retain the ability to bombard targets outside line of sight, so it does remain a viable artillery piece for a terrain heavy map. Additionally, a flat 2 damage per successful wound and the potential AP-4 gives it a solid anti-MEQ/TEQ niche since it'll effectively one-shot most Primaris marines and Terminators who fail any saves they can make. 9th edition so far is slightly better for the tank. The addition of Blast weaponry gives the Night Spinner considerably more consistency against infantry squads. The ability to move and fire the Doom Weaver weapon without penalty is also nothing to scoff at either. Having said that, the Night Spinner's very conditional AP and the Blast rule doing nothing when the weapon in question targets units infantry squads of 5 or less tends to make it somewhat underwhelming against MEQ in general for the cost to field it. You could of course make up for this with psychic buffs but you've more than likely got better targets to throw such buffs at. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Craftworld Eldar]] [[Category: Vehicles]] [[Category: Skimmers]] {{Template:Eldar-Forces}}
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