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==The Processions== Prior to the Necroquake, it was rare to see masses of Nighthaunt gathered together in large armies, partly due to their unreliable nature as ghosts. You'd see the odd Cain Wraith knocking about in a Necromancer's army, or a Tomb Banshee haunting the local manor, but that's about it. This changed following the crowning of Lady Olynder as Mortarch of Grief, as she ruthlessly gathered the spirits and formed them into armies known as Processions. The goals of each Procession are mostly centered around specific curses or leaders. Some Processions might be formed of a empires worth of spirits, called forth from the underworld, while others may be spirits long imprisoned by Nagash, freed and twisted by the Necroquake. There are a few Processions notable enough to have unique rules and characters: *'''The Emerald Host''': The forces of Lady Olynder herself. As such, they all bear the power to inflict the Emerald Curse upon their foes, slowly destroying their foes. *'''The Grieving Legion''': Probably the largest of the processions, and for good reason. Most of the Nighthaunt special characters reside here, as it is a legion of ironic punishment. Its ranks are filled with depraved souls who tortured and murdered in their lives, now reduced to tortured wretches in death. Even then, they seek to fill their ranks by dragging others into an eternal agony of undeath, to suffer as they have. *'''The Quicksilver Dead''': Once in the realm of Chamon, there was a technologically advanced society. They were one of countless casualties during the Age of Chaos, but they were resurrected as ghosts of living quicksilver. Not only do they seek vengeance for their lost home, but they also flaunt the power of their old civilization. *'''The Scarlet Doom''': A legion of those who died violently or whose bodies were defiled after death. As such, they're properly right pissed off about it and seek to murder absolutely everyone who does that.
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