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===RPG Vidya=== * '''Gold Box games''': The first adaptation of D&D worthy of the name, the Gold Box games were essentially as much of D&D that could be fit into a single player CRPG at the time. Think "First person grid-based exploration plus top down, fairly good combat", and you have this series. Usually centered on the Forgotten Realms, although there was a trilogy of Dragonlance games. * '''Order of the Griffon''': Where the Gold Box games took their rules from Ad&D 1e, Order took its rules (and setting) from BX D&D. Was released on the PC Engine/Turbografx 16 and was really good looking for its time and had almost as much depth as any one of the Gold Box games. Only major drawback was that music would cut out the moment anything on the battle screen happened. * '''Descent to Undermountain''': A stillborn attempt to compete with Ultima Underworld using an engine meant for a fast-paced shooter. [https://www.youtube.com/watch?v=X4E0cgnUYxo Not good.] * '''[[Baldur's Gate (Games)|Baldur's Gate]]''': Need we say more? * '''[[Icewind Dale]]''': A largely combat focused pair of games made on the Baldur's Gate engine featuring full party creation. Second one is based on a bizarre hybrid of the 2E and 3E rules. * '''Eye of the Beholder''': First person [[Dungeon crawling|dungeon crawl]]. ** '''Dungeon Hack''': Eye of the Beholder engine, turned into an early [[Roguelike|Roguelite]]. * '''[[Planescape: Torment]]''': TEXT TEXT TEXT TEXT TEXT PHILOSOPHY TEXT TEXT COMBAT TEXT TEXT PHILOSOPHY PHILOSOPHY TEXT TEXT TEXT. * '''[[Neverwinter Nights]]''': A horrible 3E based spiritual successor to Baldur's Gate. It's played primarily for its expansion pack's campaigns, editor and multiplayer. ** '''Neverwinter Nights 2''': Another horrible game with good expansion packs, editor and multiplayer. The quality gap between the expansion packs and original game is even bigger than the original, with the first expansion being included in lists of the top 25 computer RPGs '''ever'''. * '''[[Temple of Elemental Evil]]''': A very faithful adaptation of the classic module using the 3rd edition rules with turn based. Incredibly buggy on release. Despite its age, it still has an extant modding community adding new options and attempting to port ''Icewind Dale'' to the engine (with a demo of the first act already released). * '''Tactics''': An incredibly obscure but faithful adaptation of 3rd edition rules that was released only for the PSP in very limited numbers and never released digitally. It's actually pretty good... for half the game. By the mid-point everything just kinda runs out: Maps are largely empty, you've seen all the enemy types 5 levels ago so they're only any kind of threat with sheer numbers, Psions literally have so few "options" they're forced to pick which order they get their "new" (really just improved versions of existing powers or spells) powers in, and Fighters run out of feats to take. Notable for exploration being turn based and being the only DnD game to actually bother implementing the lighting rules.
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