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==The Realm of Thylea== [[File:Thylea world map.jpg|thumb|right|350px|The (fuckhueg) map of Thylea]] The basic conceit behind Odyssey of the Dragonlords is that, whilst it's a full campaign setting, it's not a complete ''world''. Basically, the realm in which this setting takes place, a continent called '''Thylea''', is a Greco-Roman flavored continent that lies across the "Forgotten Ocean" somewhere in a generic D&D setting - in fact, with its distinct "Mythic Heroism" flavor, Thylea actually integrates very well into the [[Nentir Vale]] overworld. Thylea was originally ruled over by a set of four powerful and cruel deities, known as the Titans, who peopled their land with monstrous races out of Classical Mythology; [[nymph]]s and [[satyr]]s, [[minotaur]]s, [[centaur]]s, [[medusa]]e, [[siren]]s and [[cyclops]]es. The "mortal races", the standard PHB races, are descended from long-lost settlers and refugees who stumbled upon Thylea or were cast up here by storms and found themselves stranded in a harsh realm where foreign deities and magic didn't work. Five centuries ago, the Dragonlords - an order of mighty heroes who rode upon the backs of [[Metallic Dragon|bronze dragons]] - invaded Thylea and sought to champion the mortal races, defeating the armies of the titans, but being mostly slain in battle with the godly rulers of the land. But their sacrifice allowed the Five Gods to arrive on Thylea, who fought the Titans to a stand-still and forced them to accept terms of peace. ...But that peace cannot last forever, and the bindings on the Titans are growing weak... As such, the corebook is as much about running the obvious "The Oath of Peace is dying; your party are chosen by the gods to stop the rise of the titans!" as it is about fleshing out the realm of Thylea as a whole.
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