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==Beastclaw Raiders== {{topquote|Nothing burns like the cold.|George R. R. Martin}} [[File:Beastclaw-art.jpeg|thumb|WINTER IS COMING]] The second major Ogor subculture and based around the riding of vicious winter beasts. While your standard Ogors may choose to stay in one place and establish its own territory, the Beastclaw are constantly on the move from place to place. And with very good reason as every tribe of Beastclaw Raiders is constantly followed by a mystical winter storm that threatens to engulf them if they remain too long in one location. Consequently this has led these Ogors to develop a nomadic existence and constantly be on the look out for new targets. Rather than following the Mawpath, the Beastclaw Raiders have a more organic and randomized marching pattern. Usually they are either following a migrating herd of animals/roaming army, following the priestly guidance of their Huskard Torr, or just simply trying to outrun the Everwinter. Needless to say as mentioned, they don’t stay still for very long. In addition to basic Ogrish, the BCR have their own unique language called Svoringar, which they use to keep a level of secrecy regarding their own tribes. This extends to how they are seen by other Ogors, with each Mawtribe having both a basic name and a BCR name. ===The Everwinter=== While this blizzard does reduce everything around it to a whiteout, it oddly enough doesn’t kill the BCR. Instead it just freezes them in place until they thaw out either through time, plentiful fire magic or any number of other heat sources. This colossal ice storm takes various forms based on the Ogors it’s following, from fist sized hailstones, a snow white mist, a roaring hurricane, and much more. Little information exists on what exactly the Everwinter is. Though several ideas exist among Ogors regarding its origins. *The original Beastclaw Raiders somehow pissed off Gorkamorka who creates the Everwinter as a punishment, forcing the always hungry Ogors to constantly move hunting grounds or become frozen statues. *Sigmar conjured the storm to curse the Beastclaw Raiders and deny them food. *The OG Beastclaw Raiders unwittingly freed some mischievous ice gods that Nagash imprisoned in Shyish. *The first Frost King, Baergut Vosjarl, was tricked by Mork into eating the frozen heart of a god beast called Jorhar the Ur-Bear, becoming the eye of the perpetual storm. *The Curse of Black Winter was sweeping through the realm of life Ghyran, freezing everything in its wake. To prevent this curse from taking more of ''their'' food, an early Mawtribe of Ogors ate the very ground that the Curse took root in, and unwittingly became cursed themselves with the Black Winter’s rage. Supposedly in gratitude for this service, [[Alarielle]] granted these Ogors an affinity with beasts of the mountain and tundra so they can stay a step ahead of their curse. As time went on, the BCR began to revere and worship the Everwinter as an aspect of Gorkamorka, who is known as the “Hungering Predator” in the eyes of these Ogors. They regularly leave live prey and prisoners chained to the ground to be swallowed up by ice and snow, as well as the corpses of their dead brothers, saying they belong to the storm. Additionally, the BCR refuse to eat their dead for similar reasons, making them the only Ogors who actually don’t support cannibalism. In addition more than a few Ogors have even made use of the storm as a weapon and deterrent against their enemies. Such as intentionally leading the storm into potential raiding targets to soften them up, or using the extreme weather conditions to ward off attacking armies. Not to mention the honing of ice related magics has been heavily utilzed by experience Huskards to freeze whole lands and armies. More than just the Ogors follow the Everwinter though, many arctic monsters and beasts will see the moving ice age and decide just to follow it to new hunting grounds. Such as the Frost sabres and Mournfangs (beasts often utilized by the Beastclaw). Two noteworthy examples of this would be the Icefall Yhetees, large furred covered beasts that can wield ice magics whom have developed a close relationship with the Huskard Torrs, and the [[Bonesplitterz|Orruks]] of the Icebone Warclan, who thrive in frigid temperatures while also making heavy use of mounts, they have come to see the frost covered Ogors as blessed prophets of their equally icy depiction of Gorkamorka. Following the Necroquake, the Everwinter has been fluctuating in its size and intensity amongst the BCR. Sometimes it completely vanished, leaving the Raiders godless and little to no different than the Gutbusters. And other times it increases to continent sized blizzards, swallowing entire empires in supernatural snow. The former of the two is also a likely explanation for why BCR units would turn up in Gutbuster armies, as without the storm they have little reason to constantly be on the move and are more vulnerable without the storm keeping adversaries at bay, with many being absorbed into larger warglutts. ===Organization=== Likely the most interesting aspect of BCR is just how organized and disciplined they are, at least when compared to the other Destruction factions. Each BCR Mawtribe is led by a Frost King, and the tribe is divided into various warbands called Alfrostuns, each led by a Frostlord. Frostlords are chosen in an intricate ritual called the Rite of Hoctgar, where all of the Ogor elders go out on a hunt. They bring back the biggest game for the tribe to eat, and whoever has their game eaten from the most is declared the Frostlord. The Alfrostun is further divided into smaller packs, each with a specific purpose. *'''The Jorlbad''', also called the “First Hand” or the “Fighting Hand”, is the primary hunting party of the Alfrostun. They make up the bulk of the clan and are always leading the charge. They are led by an Ogor called the Huskard Jorl, or “Favored of the Frostlord”, and is regarded as the most prestigious warrior in the clan, apart from the Frostlord himself. *'''The Eurlbad''', also called the “Second Hand” or the “Eating Hand”, follows behind the Jorlbad to cover their flank and clean up any leftovers. Their leader is called the Huskard Eurl, “Second Favored”. Although they do play an important role in the Alfrostun, it’s not uncommon for Huskard Eurl’s to feel a slight bit envious torwards the far more awarded and lauded Huskard Jorl. **It should be noted that the Huskards Jorl and Eurl are not fixed positions. The Frostlord decides prior to their battle which of his lieutenants is leading what formation. * '''The Torrbad''', or the “Clapping Hand”, are seen as the Heralds of the Everwinter, being comprised of the surliest Thundertusks of the tribe. They attract large packs of Icefall Yhetees thanks to their attuned nature to the storm. Their leader, the Huskard Torr, is the “Voice of Winter” and is a very quiet figure, often lost in constant prayers to the Everwinter. They are seemingly chosen by the Everwinter itself, and once a Huskard Torr is picked, they will remain so till they die. *'''The Skals''' are groups of Frost Sabres, each led by an Icebrow Hunter. They operate outside of the Huskard chain of command, reporting directly to the Frostlord. Acting as a vanguard force, they scout ahead to find new prey and ambush enemies. *Making up each of these warbands are even smaller groups of beast riders. They are the Atta (Great Strength) packs, Svo (Power of the Blizzard) packs, Otri (Endless Hunt) packs, Fvor (Campfire) packs, and Hirf (Vast Sky) packs.
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