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===“Da Age uv Miff”=== Orruks have always been a part of the Mortal Realms, long before Sigmar arrived on his twin-tailed comet. Gorkamorka roamed the lands, familiarizing himself with a vast array of monsters which he promptly crushed under his club. At first, there were only the feral Bonesplitterz warclans, regularly hunting the primeval beasts of the realms and warring with the [[Beasts Of Chaos|beastmen]]. Over time, the first Ironjawz began to emerge, having grown large thanks the constant fighting of Beastmen and early human empires. The Ironjawz were considerably rarer at this point though, with only small pockets of them existsing around areas of wanton violence. The Kruleboyz, the most cunning and elusive of Orruk kind also began to stake their claims of the feral realms of this time, settling in swamps and bogs as their favourite hunting grounds. When [[Kragnos]] began exploring and trouncing through the Realm of Beasts, Orruks of all sorts flocked to him to marvel at his bestial might. Bonesplitterz saw him as the spirit of Ghur made manifest, while Ironjawz were enamored by just how damn destructive he was. Their offerings and worship fed Kragnos’ ego and eventual rise to godhood, though it didn’t stop of a coalition of Dracothian and Lord Kroak from trapping the last Drogrukh underneath a mountain, much to the dismay of his Greenskin followers. Similar, Gorkamorka became ensnared too, stuck inside the living amber avalanche Drakatoa. He didn’t have to wait long to be released however as the newly arrived Sigmar freed the twin-headed god. Enraged and itching for a fight, Gorkamorka wrestled with Sigmar and fought against him for twelve days. Eventually both combatants had finally had enough and even had a good laugh at the truly destructive outcome of their struggle. Sigmar eventually convinced Gorkamorka to join his new pantheon as the council of gods personal champion, charged with defeating the visous monsters and eldrich horrors that still threatened the burgeoning civilizaitons Sigmar was trying to create. He and his many followers had a grand old time in this endevour, but it was not to last. Gorkamorka's growing impatience with the trappings of society, not to mention the slowly creeping in whispers of the chaos gods (Tzeench inparticular) led him to rally all the races of destruction and call a mighty Waaagh across all the realms. The Orruks of all cultures and breeds were more than happy to join in, as it simply meant more fighting and looting for them. This officially marked the end of Gorkamorkas and the Orruks involvement with the greater pantheon for the remainder of the age. Though this would eventually change with the coming of chaos.
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