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===Places of Interest=== The Portal Towns represent the link to the outer edges of the wheel; they are evenly spaced in a roughly 1000 mile radius around the spire. Each outer plane has its own respective Portal Town positioned in the Outlands accordingly with its position on the wheel, so it is closest to its planar neighbors and situated furthest from its diametric opposite. The portals allow planar travel to and from the Outlands, so you're obviously most likely to find Archons in the portal town for [[Celestia]] or Slaad in the portal town for [[Limbo]] for example. If the prevailing attitude and alignment of the town shifts too far from its neutral position, it drops out of the Outlands into the plane it was connected to (this is actually true of any afterlife plane, as the inhabitants of [[Arcadia]] can assure you, it's just that the Gate towns of the Outlands are particularly prone to this), its portal getting reassigned to a different town which then takes up its position in the ring around the Spire ''(the new town doesn't literally "move" into position, but just remember that terms like "distance" are flexible on the plane, and it is likely that the landscape rearranges itself to fill the void)''. Some within the various portal towns are extremely hostile to those that might hold them back from reaching the Outer Plane. Others seek to keep the town (and its merchants) securely moored in the Outlands by making sure there is some darkness in every light, and some light in every dark. There are plenty of other "normal" towns on the Outlands, filled with Petitioners and Mortals of a variety of alignments and philosophies, but they typically prevail towards inoffensive neutrality and are relatively unremarkable places to visit. Though there are exceptions: the realms of the Gods located here can be as grand as anywhere else on the planes, and their inhabitants can be just as zealous.
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