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==Phaedran PC Stats== ::Ability Score Increase: +2 Charisma, +1 to one other ability score of your choice. ::Size: Medium ::Speed: 30 feet ::Ancestral Form: You can shapeshift into the body-shape of your fae ancestor as a bonus action on your turn. Once transformed, you remain in this shape until you use a bonus action on your turn to dismiss the effect. ::Subrace: Choose the Satyr, Siren, Gorgon, Harpy or Centaur Lineage below. ''[[Satyr]] Lineage:'' ::Satyr's Hooves: When you have Ancestral Form active, you double your jump distance and have Advantage on saves against effects that would knock you prone or shove you. ::Horns: You can make an attack with your horns to butt a target, causing 1d4 bludgeoning damage plus you Strength modifier. If the target is a creature no more than than one size larger than you, it must succeed on a Strength saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus or be shoved 10 feet away. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. ''[[Siren]] Lineage:'' ::Siren's Tail: When you have Ancestral Form active, you lose your land speed, but gain a Swim speed of 60 feet and the Amphibious trait, allowing you to breathe air and water. ::Siren's Song: Once per long rest, as an action, you can attempt to charm a humanoid that can hear you by singing an unearthly song. It must succeed on a Wisdom saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus, with advantage if you are currently fighting it, or it becomes charmed by you for one hour or until someone in your party harms it. It will know it has been charmed when the effect ends. ''[[Medusa|Gorgon]] Lineage:'' ::Gorgon's Coils: When you have Ancestral Form active, your base speed increases by +10 feet and you can ignore difficult terrain. ::Petrifying Gaze: Once per long rest, as an action, you can try to petrify a creature you can see, and that can see you, within 60 feet by turning it to stone. The target must succeed on a Wisdom saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus or be petrified. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the effect ends. ''[[Harpy]] Lineage:'' ::Harpy's Wings: When you have Ancestral Form active, you gain a Fly speed of 25 feet. If you are wearing heavy armor or are encumbered, you cannot use your flying speed. Instead, your wings can slow your fall and allow you to glide. When you fall and aren’t incapacitated, you can slow your rate of descent to 50 feet per round, and you can move up to your speed horizontally as you descend. ::Talons: You are proficient with unarmed strikes. Due to your talons, your unarmed strikes deal 1d4 + your Strength or Dexterity modifier slashing damage on a hit. ''[[Centaur]] Lineage:'' ::Centaur's Form: When you have Ancestral Form active, your Climb speed drops to 0, but your base speed increases to 60 feet and you double your carrying, pushing, dragging and lifting capacities. ::Hunter's Charge: , If you move at least 30 feet in a straight line, the first creature of your size or smaller whose space you move through must make a Strength or Dexterity saving throw against a DC equal to 8 + your Strength modifier + your proficiency bonus or be knocked prone and take 2d4 + your Strength modifier in bludgeoning damage. A creature takes half as much damage on a successful save and is not knocked prone. You may not end your movement on another creature’s space. Once you use this ability, you can’t use it again until you finish a short or long rest. You must have Ancestral Form active to use this ability. [[Category: Dungeons & Dragons Races]] [[Category: Arkadia]]
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