Editing
Phelynx
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Crunch== On Necromunda, they are the Wyld Runner’s personal retinue, and up to three of these bizarre lizard-cat hybrids can be fielded alongside the Prospect as a single crew slot altogether. Even though they’re packing a respectable 6” Movement, the Phelynx lacks the [[Phyrr Cat]]’s extended leash range, so it’ll need to be activated after its owner moves to avoid risking a Nerve test and becoming broken. It shines in a defensive screening role, bogging down the midfield and standing between potential enemy chargers and squishier ranged Escher fighters. Their two attacks aren’t particularly threatening, with Strength 3 on a 4+, but the possibility of Toxin applied on a 6+ hit roll will still give enemy champions a bit of pause. Also remember that the Phelynx’s attacks are all Reckless, so when attacking with a pair of them be sure to angle their vision arcs to prevent friendly fire. {{House Escher}} [[Category:Fauna]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information