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==3e Plane of Faerie== The Outer Plane of Faerie is a land of soft lights and cruel desires, the home of powerful elflike beings that care little for mortals other than as playthings and prey. It is a country of little people with great desires. It is a place of music and death. Faerie is an oddity in most cosmologies: a coexistent Outer Plane. It functions like an Outer Plane, but it connects closely to the Material Plane, and a location on the Material Plane matches with a Faerie duplicate. Faerie overlaps the Material Plane in such a way that travelers don't need the Astral Plane to cross between the two planes. Moving onto the Plane of Faerie from old ruins on the Material Plane, for example, puts a traveler at the door of a Faerie lord's castle. The Plane of Faerie is a realm of eternal twilight, with slow lanterns bobbing in the gentle breeze and huge fireflies buzzing through groves and fields. The sky is alight with the faded colors of the setting, or perhaps rising, sun. But in fact the sun never truly sets or rises; it remains stationary, dusky and low in the sky. Away from the settled areas of the Seelie Court, the land is a tangle of sharp-toothed brambles and syrupy fens—perfect territory for the Unseelie to hunt their prey. ===Planar Traits=== The plane of Faerie has the following traits. ::'''Light Gravity.''' ::'''Infinite Size:''' At the very least, the Plane of Faerie is as large as the [[Material Plane]]. ::'''Alterable Morphic.''' ::'''No Elemental or Energy Traits:''' Sections of the plane may have the minor positive-dominant trait or minor negative-dominant trait, but Faerie as a whole does not. ::'''Mildly Neutral-Aligned.''' ::'''Enhanced Magic:''' The Plane of Faerie is highly magical, and all arcane spells cast there are maximized, empowered, and extended (as if prepared or cast with the appropriate feats). The fair folk do not care much for the pious of any faith, so divine magic is unaffected. ::'''Flowing Time:''' For every day spent on the Plane of Faerie, a week passes on the Material Plane. But unlike most planes with the flowing time trait, time lost on the Plane of Faerie catches up with the traveler. Non-natives who spend time on the Plane of Faerie and then return to a plane with the normal time trait instantly “catch up.” Those affected may be ravenous if they have not eaten in weeks as measured by Material Plane time. A visitor who stays a long time on the Plane of Faerie may die if “catching up” with Material Plane time takes her beyond her normal life span (maximum ages for each race are given in Table 6–5 in Chapter 6 of the Player's Handbook). The natives of Faerie are unaffected by this phenomenon, and only the most astute natives mention it to visitors from the Material Plane. ===Planar Links=== The Plane of Faerie is coexistent with the Material Plane and can be reached without passing through the Astral Plane. It is a separate plane from the [[Transitive Plane|Transitive]], [[Inner Planes|Inner]], and [[Outer Planes]]. It follows the topography of the [[Material Plane]] closely; should two portals to the Plane of Faerie be a mile apart on the Material Plane, they will similarly be a mile apart on the Plane of Faerie. Portals to the plane of Faerie only appear at certain times, such as during a new moon, at the equinoxes, or once every ninety days. Such portals often exist within standing stones or pools on the Material Plane. Because the Plane of Faerie doesn't connect to the [[Astral Plane]], the [[Ethereal Plane]], or the [[Plane of Shadow]], spells that use those planes do not function on the Plane of Faerie. ===Planar Denizens=== The plane of Faerie is the home of powerful [[elf]]like creatures called the ''sidhe'' (pronounced ''shee''). The sidhe divide themselves into a Seelie Court and an Unseelie Court. The Seelie are considered good and the Unseelie evil, but both are unconcerned with the wants, desires, and needs of creatures from the Material Plane. To create a Seelie creature, apply the [[half-celestial]] template to an [[elf]] character. For an Unseelie creature, apply the [[half-fiend]] template to an [[elf]]. Other [[half-celestial]] and [[half-fiend]] creatures may be found within Faerie. Many of these are Seelie and Unseelie versions of [[fey]] creatures such as [[satyr]]s, [[sprite]]s, and [[grig]]s. The more powerful members of the Unseelie Court ride [[nightmare]]s on their [[Wild Hunt]]s and are accompanied by yeth hounds. These hunts are common on the Plane of Faerie, and they often spill over onto the [[Material Plane]] when the stars come into alignment and the borders between the worlds are thinner. Members of the Seelie Court are often chaotic good; they've been known to lure or even kidnap [[Material Plane]] characters into their realm for the purpose of feasting and dalliance. Members of the Unseelie Court are also interested in having Material Plane characters at their feasts, but more as dishes than as guests. Neither group is particularly concerned about the time that their guests lose while away from the Material Plane. ===Variant Planes of Faerie=== ====Nastier Faerie==== The Plane of Faerie is based on traditional folk tales of immortal lords and wild hunts. In these folk tales, mortals who deal with the lords of Faerie usually are dead by the end of the tale, often returning to their native lands only to disintegrate from old age. The Plane of Faerie presented here isn't nearly as cruel, but if you want a more accurate and deadly Plane of Faerie, make the following changes to the plane's traits. ::'''Flowing Time:''' For every hour spent on the Plane of Faerie, two weeks pass on the [[Material Plane]]. ::'''Entrapping:''' The Plane of Faerie has an entrapping trait similar to those of [[Elysium]] and [[Hades]]. At the conclusion of every day spent on the Plane of Faerie, any non-native must make a Will saving throw (DC 10 + the number of consecutive days on the plane). Failure indicates that the visitor has fallen entirely under the control of the plane, unable and unwilling to leave of his own volition. Memories of any previous life fade into nothingness, and it takes a wish or miracle spell to return such a character to normal. But travelers who have accepted no food, drink, or other gifts from the natives of Faerie during their visit need not make the saving throw. ====More Accessible Faerie==== In a cosmology you create, Faerie might be an easy place to get to. Perhaps portals to Plane of Faerie work from the [[Ethereal Plane]] even if it's not the correct time for the portal to function on the Material Plane. On the Ethereal Plane, such portals appear as curtains of shimmering brass. Faerie can have its own Ethereal Plane in this case, and spells using the Ethereal Plane would function within it. Maybe travelers reach the Plane of Faerie through the [[Plane of Shadow]], in much the same way they would use shadow to reach any other plane. In this case, Unseelie creatures roam the Plane of Shadow as well. The Plane of Faerie might also have portals leading to the [[Outer Planes]]. Such portals would lead to natural areas or those with a strong elven presence, such as the [[Beastlands]], [[Arvandor]], or [[Lolth|Lolth's]] layer in the [[Abyss]].
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