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==Technology Level== The level of technology common on a planet will determine its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered. The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Tech Value |- ! Hive | 36+2d10 (Hive worlds are very likely to have a disparity between the upper and lower hives, though it's mostly a matter of wealth) |- ! Penal | 15+3d10 |- ! Agri | 15+3d10 (Agri-worlds are likely to have significant technological disparity between the capital and the rest of the planet) |- ! Forge | 50+1d10 |- ! Mining | 15+4d10 (Mining worlds may have disparity between the capital and rest of the planet and if you roll low you can fluff it as such) |- ! Developing | 20+2d10 (Civilized worlds may have disparity between the capital and rest of the planet; the capital can be up to High Imperial) |- ! Fortress | 40+2d10 |- ! Feudal | 6+1d10 |- ! Feral | 1d10 |- ! Shrine | 20+4d10 |- ! Cemetery | 20+3d10 |- ! Pleasure | 35+2d10 |- ! Quarantined/Dead | Use prev. class (0 if Barren World) |- !War | Prev. class <br>or 20+2d10 |- ! Death | 4d10 |- ! Frontier | 15+2d10 |- ! Forbidden | 6d10 ±1d5 (for edge cases such as a roll of 6 to make a Stone Age forbidden world) |- ! Xenos | 6d10 ±1d5 (for edge cases such as a roll of 6 to make a Stone Age xenos species, high rolls can fluff it as a regional power or an Eldar Exodite world) |- ! Gas Giant | 30±4d10 |} \*Quarantined Worlds and Dead Worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class. War Worlds are the same, except that a backward world can't sustain total war conditions without a tech upgrade; use prev class for what tech it had before the outbreak of the war, *but* if it was formerly Feral or Feudal, roll 20+2d10 for the tech the war is being fought with, or rule it as Low, Mid or High Imperial if the war has reached the scale where offworld Imperial forces had to intervene. Also note that gas giants' orbital habitats need a relatively high level to function and low rolls can be assumed to be one of its likely numerous moons. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Tech Level |- ! 01-05 | '''Stone Age:''' Inhabited by people who live in small family groups, dwell in caves or rough shelters, and use only the most basic of tools made of stone. People survive by hunting and gathering. |- ! 06-10 | '''Bronze/Iron Age:''' The people have started to learn how to shape and work bronze and ultimately iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about. The absolute limit of Feral Worlds. |- ! 11-15 | '''Steel Age:''' The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilization has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common. |- ! 16-20 | '''Pre-Industrial:''' The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient. The very earliest forms of these form the absolute limit of Feudal Worlds. Black powder firearms like muskets appear. |- ! 21-25 | '''Industrial:''' Has completely moved on from small farms and independent manufactories. Everything is mechanized and automated. The population mostly lives in large cities, and computers are starting to become common in all things. [[Stubber|Unitary]] [[Autogun|cartridge]] [[Imperial Ordnance|smokeless]] [[Flamer|powder]] firearms and [[Missile Launcher|missiles]] are the norm for military forces, and advanced armour has started to appear for personnel and vehicles. At the very end of this stage, nuclear power, advanced computing systems and hot fusion bombs can be found. |- ! 26-30 | '''Early Space:''' Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. [[Lasgun|Basic]] laser weapons and early [[Arc Weaponry|coilguns]] may have been developed. Hot Fusion is used for power. Combat-worthy spaceships appear. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat invasions or through shrewd negotiations). |- ! 31-35 | '''Advanced Space:''' Has explored their own system and colonized any viable planets to be found there. Imperial level weapons are common, and cybernetics are starting to become practical. |- ! 36-40 | '''Warp Space:''' Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like [[Plasma|plasma]] and [[Needler|needle]] weapons, are rare but present. |- ! 41-45 | '''Low Imperial:''' The advanced technologies of the Imperium start to be seen here, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists. |- ! 46-50 | '''Mid Imperial:''' Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level. |- ! 51-55 | '''High Imperial:''' The peak of the Imperium's technological advancement outside of the greatest Hive Worlds, ver rare other planets, and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour, and equipment - such as hellguns, plasma weapons, power weapons, melta weapons, bolters, and carapace armour- can be found deployed to the PDF (and indirectly the Imperial Guard recruits) and Enforcers more common than other planets and the rich strata almost certainly equip their security forces with the open market's top end. |- ! 56-60 | '''Advanced:''' Have access to limited or developing technology. In the Imperium of Man only the greatest Hive Worlds, the most advanced space or orbital habitats, the most well fortified Fortress Worlds, the richest and most important Shrine Worlds, and the upper half of Forge Worlds have this level of technology (although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus, have a planet or two that run an actual research facility that legitimately researches new technology). Extremely advanced weapons and armour are available in this planet and its manufactora can produce some of the most demanding (and commensurately deadly) weapons available to mankind. Such weapons can include graviton/grav weapons, conversion beam weapons, photon-thruster weapons, disintegration weapons, volkite weapons, particle weapons, and ordnance special even for being Titan or Voidship grade. At its peak, the deadly Vortex weapons that tear open holes in reality can even be produced, but such materials need to be handled with extreme care. Further, who knows what manner of technological horrors a planet so blessed to have survived the Iron War, the Age of Strife, the Great Crusade, the Horus Heresy and the Long War so unusually intact, or at least was able to rebuild may contain? Alternatively (or simultaneously), this may be world with divergent tech-line (xenotech, humans whose science went differently, or both), whose technologies are comparable or higher than those of absolute top-tier Imperial technologies (e.g. weaponry comparable or stronger than volkite), and who are so advanced that no one wants to bother them with "inventing new things is heresy" due to them being so useful and out of fear of getting disintegrated or something. |}
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