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==Gameplay== On Auraxis there’s 5 continents: Indar, Esamir, Hossin, Oshur, and Amerish. Indar is a desert continent with some greenery and many open spaces, although slopes and massive elevations exist. It’s also the oldest and most popular continent. Esamir is a snowy continent that also has lots of open spaces, but is in practicality much smaller since an area called ‘The Shattered Warpgate’ takes up a good chunk of the map and has no strategic value. [[Catachan|Hossin is basically Space Vietnam]]. It’s a bitch to navigate, and caters more towards infantry and aircraft. Amerish is also a very green map, but is infamous for its many hills, mountains, and rough terrain. Prepare for many uphill fights. Oshur is a new map composed of large island chains as well as the surrounding waters which people can fight under. As a general rule of thumb, the most intense battles will be at the center of the map or major facilities (like biolabs). [[Awesome|Each continent has more than enough space to bear witness to immense combined arms battles, tank battles, and dogfights]]. Overall control of a continent depends on how many bases your faction has. Each base has at least one capture point that you fight over. [[Imperial Fists|Some of these bases will be made by other players in real time, including fortifications and heavy weaponry]]! These player-made bases can also be in strategic locations that block access to the ‘real’ bases behind them. In any event, you need to control a ton of bases so that you can trigger an ‘alert’, which is a contest for territory that lasts for an hour and 15 minutes. Whatever empire has the most territory at the time limit controls the continent until it reopens after the other continents are rotated through. Rinse and repeat. The process for capturing and defending bases can be akin to a large game of team deathmatch if the population is low. [[Iron Warriors|But once more people start showing up, the battles to capture or defend bases will start resembling grinding sieges that can last hours.]] Noobs will [[Rape|be skullfucked by the veterans repeatedly]] until they learn the ropes, or quit after a week. The gunplay is nothing like COD. The vehicle game is also very unforgiving, and takes a while to fully upgrade your vehicle of choice. It too is heavily skill-based. Basically, it’s BF4 but way bigger and harder to get into due to a skill gap bigger than each continent. Unless you’ve put in your years, individual soldiers on the battlefield mean jack shit. Success or failure depends on teamwork and coordination with your faction. Well, most of the time. If a [[WAAAGH|zerg]] is barreling down the lane, only another zerg is stopping that shit. Speaking of which… [[File:PS2_ESCALATION_2.png|500px|thumb|Not an exaggeration...]] ===Social Aspect=== Players can join squads that hold up to 12 people. Squad leaders can form platoons that hold up to 48 players. Platoon leaders can have an entire army at their beck and call if they’re talented enough. Outfits (aka Clans) can be made or joined. It can be a group of friends, an [[Imperial Guard Regiment|army for your faction]], or [[Powergamer|a stack-fit full of the most elite players in the game]]. Other players make ’solo fits’ that allow solo players access to war assets. Outfits don’t just bolster coordination and the amount of fun players can have. Outfits have access to an armory which holds War Assets. Outfit members with the right privileges can use said war assets. The war assets include [[Void shields|citadel shields]], orbital strikes, [[Baneblade|colossus tanks]], [[Imperial Navy Battleship|bastion fleet carriers]], vehicle discounts, [[Creed|ANVILS (airdrop a vehicle)]], and [[Deep Strike|Steel Rain]]. Each war asset costs resources and takes time to build. These resources are obtained by capturing bases for your outfit or resource expeditions. Capturing and defending bases also gets you merit, which lets you buy a few cosmetics, upgrades, and tactical items. Players are able to chat via voice or text in a number of separate channels. There’s also various generic phrases that you can have your character say, most notably taunts and ‘I need a ride!’ A separate level in orbit called [[Fortress-monastery|‘Sanctuary’]] exists, which is a social hub that allows players of all factions to exist on a space station above auraxis. The Sanctuary lets you buy unique weapons and cosmetics from various vendors, spend your merit on merit-purchaseable items, collect resource expeditions, accept campaign missions, and more. ===Directives=== These are achievements that you grind for. They either provide cosmetics, weapon variants, or shiny and glowing variants of the default weapons. There’s a directive score that shows up next to your name, and shows <s>how much of a [[neckbeard]] you are</s> how many directives you’ve completed. Some are holiday exclusive, and you may never see them again. Not for the faint of heart.
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