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Primeval Thule
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==Races== By default, PC races on Thule are [[Human]], [[Elf|High Elf]], unique subraces of [[Dwarf]] and [[Halfling]], and the [[Atlantean]]. DMs are encouraged to work with players to discuss the potential of other, odder PC races, representing either cultures hidden within the savage wilds of Thule or perhaps transported from other worlds. Hell, one of the "Character Narratives", a kind of meatier background/prestige class hybrid, has the option that your PC is actually an alien being from beyond the stars trapped in the body of a human after a "star magic" spell went terribly wrong for you both and switched your minds. Thulean dwarves are the only race on Thule who know how to work steel, and have exclusive control over its production. People wielding steel arms or armor either got them by befriending (or paying a fortune to) dwarves, which is signified by a unique tattoo they place on their "customers", or stole them from people who did... which means they have vengeful dwarven assassins on their tails. Thulean dwarves use the 5e dwarf core race combined with a unique Thule Dwarf subrace: ::Ability Score Increase: +1 Strength OR +1 Wisdom ::Secret of Steel: You start play with a single steel item, which is a weapon, a piece of armor, or a shield. This steel item is treated as a magical version of its default item, gaining a +1 bonus, which increases to +2 at 10th level. If this item is lost or destroyed, you can replace it by either returning to your homeland or gaining a level. Thulean halflings are essentially Thule's replacement for wood elves, being the "xenophobic yet not evil super-stealthy race that lives in the deep forests and jungles". They are also deeply religious, but are devoted to what Thule calls the "Forest Gods" - the non-anthropomorphic spirits of nature, which have been mostly forgotten by humanity. Thulean halflings use the 5e halfling core race combined with a unique Thule Halfling subrace: ::Ability Score Increase: +1 Wisdom ::Master of Woodcraft: When in a Forest, Jungle, Marsh or Swamp setting, you can attempt to hide if you are lightly obscured or have partial cover.
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