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===The Tashalatora Build=== Okay, so you're not deterred by the possible limitations? Cool. Here's how to make something a bit more broken. In the Eberron Campaign Setting book is a feat called Monastic Training, that lets you take levels of a specific other class and still bounced back into monk without penalty; you can take this feat as a monk's bonus feat at 1st, 2nd, and other levels they get those special bonus feats. So you start with a monk with great Wis, Dex, and Con, average Str, and whatever for Int and Cha. Level up to 2nd-level monk. Improved Grapple seems to be better regarded by most folks, since Stunning Fist's save DC gets pretty shitty against enemies with more levels/CR, but there is some use for stuns against mooks, so pick what seems better to you. At 2nd level, enjoy the use of evasion and take your bonus feat as Monastic Training (psychic warrior). Yes, you guessed correctly, we will be taking psychic warrior directly at 3rd level. Now... flip to the Secrets of Sarlona book, pg. 119, and read the Tashalatora feat. That's right: psychic warrior will now permit you to gain monk's AC bonus, flurry, and unarmed damage. Not bad, right? You can still take Psionic Weapon and powers like ''metaphysical weapon'', and they apply to your fist, which counts as a manufactured weapon as well as a natural one. Spare a feat for Improved Natural Attack (unarmed strike), because it's a free "size" upgrade to damage (which you can improve with other powers/feats). If you're smart, you'll get something like the ''scorpion kama'' (MIC pg. 201) that makes a magic weapon do your unarmed attack damage, then enchant the weapon even further for better stuff. Of course, you can also go back to 3.0's Savage Species for the ''necklace of natural weapons'', which allow you to enchant the necklace to give your unarmed strike magic weapon stuff. Otherwise? Just build the same overpowered bastard you were going to with psychic warrior. So why the monk thing? Because you get even more synergy with Wisdom: you can basically totally dump Str, even down to 8, and just take lots of Dex, Con and Wis, and Weapon Finesse for your unarmed strike (which should probably be one of the first feats you take). Everything after that is all gravy; you can just take stuff that boosts "weapons", because your unarmed strikes count as both manufactured and natural weapons. The only issue here is, you want to find items for defense because you aren't wearing any armor. ''Bracers of armor'' are awesome, more so if the DM allows you to add enhancements as per the old 3.0 Arms and Equipment Guide. The ''ring of armor'' from "City of Splendors: Waterdeep" is another good choice, since it gives deflection AC and helps negate critical attacks. You don't really need Superior Unarmed Strike from TOB, nor do you need the ''monk's belt'', unless you plan to dip anything that isn't monk or psychic warrior. If you do, consider getting the feat first, since it can't be turned "off" by stuff that messes with psionics and/or magic. Oddly, there's a few powers you want in Complete Psionic. As shitty as that supplement often is, it's actually a gold mine for some specific powers that were added to certain lists. The end result, if done correctly, is that you have a monk who can basically punch for multiple d6's of damage and reach almost any enemy in a round or two (including using a few teleportation effects at higher levels). Take ''sustenance'' and ''psionic endure elements'' (the latter from Complete Psionic), and you can do the whole "never eats or drinks, isn't troubled by heat or cold" thing from certain anime sources. Arguably, you can also do all this with a psion, though you need a lot of help to buff your melee combat ability (though it does make certain touch attacks stupidly powerful), and you're definitely gimping your access to 9th level powers doing so. A better option is the psychic rogue (from The Mind's Eye web enhancements), which allows you to make a stupendous psionic assassin build that really puts the lurk to shame: better access to powers, more skills make you useful outside of combat, and Tashalatora means you are never in need of a weapon to get your sneak attack damage against the right opponents. If you want the DM to really throw the book at you, make your race catfolk (from Races of the Wild) and name the guy Punchcat. Enjoy...
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