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== Combat == Combat is based primarily on 3 things: First and foremost, your ability to effectively, and creatively, describe you're character's actions. You cannot do things you cannot do. Your turn ends when you choose to end it, you fail a roll, or you can no longer logically describe your actions. Second, momentum. Momentum is a mechanic which rewards you for making successive successful rolls. In this game, the amount of damage that you do is based on the number of dice that you roll, not the number you roll on the dice. After you make your first successful combat roll you automatically receive 1 additional d6; there after, you must make a number of successive successful rolls equal to half your max Hit Points to receive another d6. The maximum number of dice that you can generate from momentum is 5. Third, is aura. Aura is an innate ability that everyone has that keeps them from dying! Everyone has a base Aura of 4. Whenever you fail a roll that would result in them logically being harmed, you must roll a d6. If you roll less than or equal to your current Aura, you avoid being harmed. Whenever you make a roll that breaks 10, you Aura is reduced by 1. Your aura cannot be reduced below 1. Aura is restored to maximum at the end of combat. COMBAT HAS A FEW MORE INS AND OUTS THAN THIS THAT I WILL COVER LATER; MOVING ON TO CHARACTER CREATION
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