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Racial Holy War
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==Mechanics== When you open with a premise of blind racial genocide on the premise of "muh racial superiority", the only direction you have to go is straight down, unless your game is saved by a relatively decent ruleset that can still be fun to use in some way, making it infamously memorable. Unfortunately for RaHoWa and fortunately for us, RaHoWa fails just as much at being an actual RPG. In fact, just classifying it as an RPG is a grave blasphemy to the legacy of the genre in general; even FATAL has a remotely functional dice system, inane and stupid as it is. Character creation is a relatively boring affair, with a similar points-based attribute system to most RPGs - the problem is that what these attributes actually do is only mentioned in passing, if at all. From there, you choose a class and the skills of your choice, which include Clothesmaking (suggested uses for it include making swastika shirts), [[Video games]], and [[Ecclesiarchy|Holy Books of Creativity]], the latter of which involves "the study and enlightenment of the greatest books ever written - Nature’s Eternal Religion and The White Man’s Bible", which somehow manage to heal the White Warriors by "soothing and inspiring them". You can even heal yourself by giving yourself a speech! For the combat part, you only have 3 generic weapons: a handgun, assault rifle, and shotgun. From here, you can pretty much see how downhill things go for combat: weapon selection is so god damn basic that there's no fun to be had in variety. But all this is nothing compared to the biggest problem of all that pretty much breaks the game in half - [[FAIL|weapons themselves have no rules or stats, and there's not even a rule that explains how to calculate a player's base accuracy]]. This makes it essentially unplayable, [[Derp|as there is no way to tell whether or not your attacks hit an enemy]]; because of this, you can only assume that your weapons are actually imaginary guns that you attempt to materialize by making gunshot sounds with your mouth and positioning your hands like you're holding a gun, which would explain more how you're unable to hit anything at all. While these specific issues were corrected in a later edition, it is by no means sufficient to salvage this noxious dumpster fire of a game. Although the mental image of the last hope of the "White Empire" being completely incapable of fighting even the weakest enemies is certainly hilarious, it also makes it abundantly clear that the writers simply didn't care enough to even check if their game was complete before printing it out. One wonders if the authors involved with the creation of this game even played a single RPG before trying to make their own (most likely not since proper Tabletop RPG gaming requires quite a bit of critical thinking - something that the hate group and similar movements that spawned this shit detest, as it invites questions they can't or don't want to answer over obvious things).
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