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==On the tabletop== [[File:Primaris_Ragnar_Blackmane.jpg|400px|right|thumb|"''Now, I have returned, [[Primaris Space Marines|the spirit of Morkai awakened within me]]. Hear my words, [[Space Wolves|brothers]]! [[The Beast]] may have risen once more, but I will not suffer [[Ghazghkull Mag Uruk Thraka|the foul creature]] to live even one day longer. For [[Leman Russ|Russ]] and the [[The God-Emperor of Mankind|All-Father]], I will slay this beast once and for all!''"]] {| class=wikitable ! || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''Ragnar Blackmane:''' || 100 || 2+ || 2+ || 4 || 4 || 5 || 5 || 9 || 3+/4++ |} Ragnar is a powerful close-combat character that specializes in raping hordes of MEQs and GEQs, and he's not half bad against TEQs. He's also a personal favorite of this author. Like all the Vlka Fenryka Ragnar has ATSKNF, plus he has the CHARACTER, WOLF LORD and INFANTRY keywords. He also has War Howl which allows him to reroll charges for every unit within 6 inches of him and Insane Bravado (+D3 attacks when he performs an Heroic Intervention). His warlord trait, "Saga of the Warrior Born," which allows him to always fight first in the assault phase even though the order in which units fight always seems a bit fucky. He can also take two Fenrisian "Wolves" if he so chooses. As far as gear goes he has power armor (notably [[FAIL|not runic armor]]), bolt pistol, frag and krak grenades, melta bombs, belt of russ (gives him an invuln), and a Str+1 AP-4 Damage 2 frostsword. With D3+1 attacks on heroic interventions, Ragnar is brutal on the charge phase. Anything without a 2+ armor or a good invuln is dead against Ragnar and he stands a fair chance against TEQs due to his volume of attacks and rending, but at the same time his lack of a 2+ armor save means you should keep him away from [[Grey Knights|lots of]] [[Honour Guard|power weapons]]. Ideally speaking, stick him in a group of Blood Claws or Grey Hunters with a Wolf Standard. Charge something. That thing dies. Repeat. {| class=wikitable ! || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''Primaris Ragnar Blackmane:''' || 120 || 2+ || 2+ || 4 || 4 || 6 || 7 || 9 || 3+/4++ |} EXCEPT NOPE, LADS, he's a big boi now! Now he's rocking an extra wound, an extra two attacks and a superior melee attack - that Shock Assault rule gives him +3 attacks instead of +1. That's ''ten'' 2+ attacks, re-rolling ones for his aura, at S6 AP-4 D2. He's also still got all his nice, old abilities, re-rolling failed charges in a 6" aura, and his Warlord Trait is the same, so he still fights first if he's the warlord. His Wolves are gone, unfortunately. He's got power armor still, hence the 3+, and a Belt of Russ like all the other Jarls, hence the 4++. He's got a bolt pistol and frag and krak grenades for secondary equipment. You can pop him in an Impulsor with some Hellblasters or something to cover him, pop them out near the enemy with the Hellblasters closer than him, blast things with the plasma fire and then charge Ragnar on the following turn. He's squishy, though, so keep him at least moderately screened at all times.
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